- Joined
- Feb 20, 2020
- Messages
- 222
Guys HELP!!!!!!!!
why this triggers are not working in multiplayer?????
why this triggers are not working in multiplayer?????
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SaveLoad Save All
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Events
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Player - Player 1 (Red) types a chat message containing -save as An exact match
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Player - Player 2 (Blue) types a chat message containing -save as An exact match
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Player - Player 3 (Teal) types a chat message containing -save as An exact match
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Player - Player 4 (Purple) types a chat message containing -save as An exact match
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Player - Player 5 (Yellow) types a chat message containing -save as An exact match
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Player - Player 6 (Orange) types a chat message containing -save as An exact match
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Conditions
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SDTSDF_IsSinglePlayer Equal to False
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Actions
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-------- Prepare the save array with this player's Hero --------
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Set VariableSet SaveCount = 0
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-------- Player's Gold --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet Save[SaveCount] = ((Triggering player) Current gold)
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-------- Take all Heroes --------
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Set VariableSet UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True).)
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet Save[SaveCount] = (Number of units in UnitGroup)
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Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
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-------- Save the Hero --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet TempUnit = (Picked unit)
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Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
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-------- Hero Experience --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet Save[SaveCount] = (Hero experience of (Picked unit))
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet Save[SaveCount] = (Level of Individual Value (Dexterity) for (Picked unit))
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet Save[SaveCount] = (Level of Individual Value (Spirit) for (Picked unit))
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet Save[SaveCount] = (Level of Individual Value (Stamina) for (Picked unit))
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-------- How many items does he carry --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet Save[SaveCount] = (Number of items carried by (Picked unit))
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-------- Add all items --------
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
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Then - Actions
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-------- The actual item --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Set VariableSet TempItem = (Item carried by (Picked unit) in slot (Integer A))
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Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
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Else - Actions
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Set VariableSet TempGroup = (Last created unit group)
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-------- Turn values into code --------
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Custom script: set udg_Code = SaveLoad_Encode()
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-------- Show code to player --------
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Game - Display to (Player group((Triggering player))) for 20.00 seconds the text: Your code is saved ...
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Custom script: call DestroyGroup(udg_TempGroup)
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SaveLoad Load All
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Events
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Player - Player 1 (Red) types a chat message containing -load as A substring
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Player - Player 2 (Blue) types a chat message containing -load as A substring
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Player - Player 3 (Teal) types a chat message containing -load as A substring
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Player - Player 4 (Purple) types a chat message containing -load as A substring
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Player - Player 5 (Yellow) types a chat message containing -load as A substring
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Player - Player 6 (Orange) types a chat message containing -load as A substring
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Conditions
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(Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
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(Length of (Entered chat string)) Greater than 6
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Actions
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Set VariableSet MonsterOutsideBall[(Player number of (Triggering player))] = 0
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = 0
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = 0
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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MaxLoads[(Player number of (Triggering player))] Greater than 5
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Then - Actions
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Game - Display to (Player group((Triggering player))) the text: You tryed more than...
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Skip remaining actions
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Else - Actions
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-------- Try to decode what was typed --------
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Set VariableSet Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
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Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Validate Equal to False
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Then - Actions
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-------- Invalid code --------
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Game - Display to (Player group((Triggering player))) the text: Такой код ...
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Skip remaining actions
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Else - Actions
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-------- It worked, let's do something with it --------
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Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True).) and do (Actions)
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Loop - Actions
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Unit - Remove (Picked unit) from the game
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Set VariableSet TempGroup = (Last created unit group)
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Set VariableSet SaveCount = 1
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-------- Restore Gold --------
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Player - Set (Triggering player).Current gold to Save[SaveCount]
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-------- For "number of Heroes", do --------
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Set VariableSet SaveCount = (SaveCount + 1)
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For each (Integer B) from 1 to Save[SaveCount], do (Actions)
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Loop - Actions
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-------- Restore Hero --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
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Unit - Create 1 TempUnitType for (Triggering player) at (Random point in RegioPlayer[(Player number of (Triggering player))]) facing Default building facing degrees
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-------- Set Experience --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
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Set VariableSet SaveCount = (SaveCount + 1)
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Unit - Set level of Individual Value (Dexterity) for (Last created unit) to Save[SaveCount]
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Set VariableSet SaveCount = (SaveCount + 1)
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Unit - Set level of Individual Value (Spirit) for (Last created unit) to Save[SaveCount]
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Set VariableSet SaveCount = (SaveCount + 1)
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Unit - Set level of Individual Value (Stamina) for (Last created unit) to Save[SaveCount]
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-------- Move to saved position --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(TempUnitType Equal to Tamer) or (TempUnitType Equal to Tamer Female)
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Then - Actions
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Set VariableSet TrainersArray[(Player number of (Triggering player))] = (Last created unit)
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Unit - Move (Last created unit) instantly to (Random point in begin <gen>)
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Camera - Pan camera for (Owner of (Last created unit)) to (Center of begin <gen>) over 1.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TempUnitType Not equal to Tamer
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TempUnitType Not equal to Tamer Female
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 1 (Red)
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Then - Actions
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
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Set VariableSet MonsterListPlayer1[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 2 (Blue)
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Then - Actions
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
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Set VariableSet MonsterListPlayer2[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 3 (Teal)
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Then - Actions
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
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Set VariableSet MonsterListPlayer3[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 4 (Purple)
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Then - Actions
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
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Set VariableSet MonsterListPlayer4[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 5 (Yellow)
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Then - Actions
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
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Set VariableSet MonsterListPlayer5[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 6 (Orange)
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Then - Actions
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
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Set VariableSet MonsterListPlayer6[(Player number of (Triggering player))] = (Last created unit)
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Else - Actions
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Else - Actions
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Do nothing
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-------- Recreate all items --------
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Set VariableSet SaveCount = (SaveCount + 1)
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For each (Integer A) from 1 to Save[SaveCount], do (Actions)
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Loop - Actions
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-------- The actual item --------
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Set VariableSet SaveCount = (SaveCount + 1)
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Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
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Hero - Create TempItemType and give it to (Last created unit)
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-------- Number of charges --------
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Custom script: call DestroyGroup(udg_TempGroup)
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CreateTrainer
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Events
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Player - Player 1 (Red) types a chat message containing -new as An exact match
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Player - Player 2 (Blue) types a chat message containing -new as An exact match
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Player - Player 3 (Teal) types a chat message containing -new as An exact match
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Player - Player 4 (Purple) types a chat message containing -new as An exact match
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Player - Player 5 (Yellow) types a chat message containing -new as An exact match
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Player - Player 6 (Orange) types a chat message containing -new as An exact match
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Conditions
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NewStart[(Player number of (Triggering player))] Less than or equal to 3
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Actions
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Set VariableSet NewStart[(Player number of (Triggering player))] = (NewStart[(Player number of (Triggering player))] + 1)
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Player - Set (Triggering player).Current gold to 0
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Player - Set (Triggering player).Current lumber to 0
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 1 (Red)
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Then - Actions
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = 0
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 2 (Blue)
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Then - Actions
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = 0
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 3 (Teal)
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Then - Actions
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = 0
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 4 (Purple)
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Then - Actions
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = 0
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 5 (Yellow)
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Then - Actions
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = 0
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 6 (Orange)
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Then - Actions
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = 0
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = 0
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Else - Actions
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Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True).) and do (Actions)
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Loop - Actions
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Unit - Remove (Picked unit) from the game
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Camera - Pan camera for (Triggering player) to (Center of ProfessorCreate <gen>) over 0.00 seconds
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Set VariableSet TempGroup = (Last created unit group)
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Dialog - Clear var_Dialog[(Player number of (Triggering player))]
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Dialog - Change the title of var_Dialog[(Player number of (Triggering player))] to Are you boy or girl?
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Dialog - Create a dialog button for var_Dialog[(Player number of (Triggering player))] labelled Boy
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Set VariableSet var_DialogalogButtonArray[0] = (Last created dialog Button)
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Dialog - Create a dialog button for var_Dialog[(Player number of (Triggering player))] labelled Girl
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Set VariableSet var_DialogalogButtonArray[1] = (Last created dialog Button)
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Dialog - Show var_Dialog[(Player number of (Triggering player))] for (Triggering player)
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Custom script: call DestroyGroup(udg_TempGroup)
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ButtonTrainer
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Events
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Dialog - A dialog button is clicked for var_Dialog[0]
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Dialog - A dialog button is clicked for var_Dialog[1]
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Dialog - A dialog button is clicked for var_Dialog[2]
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Dialog - A dialog button is clicked for var_Dialog[3]
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Dialog - A dialog button is clicked for var_Dialog[4]
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Dialog - A dialog button is clicked for var_Dialog[5]
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Dialog - A dialog button is clicked for var_Dialog[6]
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to var_DialogalogButtonArray[0]
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Then - Actions
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Unit - Create 1 Tamer for (Triggering player) at (Center of ProfessorCreate <gen>) facing Default building facing degrees
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Hero - Create Trainer's Journal and give it to (Last created unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 1 (Red)
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Then - Actions
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Set VariableSet TrainersArray[1] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 2 (Blue)
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Then - Actions
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Set VariableSet TrainersArray[2] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 3 (Teal)
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Then - Actions
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Set VariableSet TrainersArray[3] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 4 (Purple)
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Then - Actions
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Set VariableSet TrainersArray[4] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 5 (Yellow)
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Then - Actions
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Set VariableSet TrainersArray[5] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 6 (Orange)
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Then - Actions
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Set VariableSet TrainersArray[6] = (Last created unit)
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to var_DialogalogButtonArray[1]
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Then - Actions
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Unit - Create 1 Tamer Female for (Triggering player) at (Center of ProfessorCreate <gen>) facing Default building facing degrees
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Hero - Create Trainer's Journal and give it to (Last created unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 1 (Red)
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Then - Actions
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Set VariableSet MonsterListPlayer1[0] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 2 (Blue)
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Then - Actions
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Set VariableSet MonsterListPlayer2[0] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 3 (Teal)
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Then - Actions
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Set VariableSet MonsterListPlayer3[0] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 4 (Purple)
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Then - Actions
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Set VariableSet MonsterListPlayer4[0] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 5 (Yellow)
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Then - Actions
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Set VariableSet MonsterListPlayer5[0] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Last created unit)) Equal to Player 6 (Orange)
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Then - Actions
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Set VariableSet MonsterListPlayer6[0] = (Last created unit)
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Else - Actions
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Else - Actions
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Dialog - Clear var_Dialog[(Player number of (Triggering player))]
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Dialog - Clear var_Dialog2[(Player number of (Triggering player))]
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Dialog - Change the title of var_Dialog2[(Player number of (Triggering player))] to What do you like?
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Dialog - Create a dialog button for var_Dialog2[(Player number of (Triggering player))] labelled |cffff0000Fire|r
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Set VariableSet var_DialogalogButtonArray2[0] = (Last created dialog Button)
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Dialog - Create a dialog button for var_Dialog2[(Player number of (Triggering player))] labelled |cff0000ffWater|r
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Set VariableSet var_DialogalogButtonArray2[1] = (Last created dialog Button)
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Dialog - Create a dialog button for var_Dialog2[(Player number of (Triggering player))] labelled |cff008000Grass|r
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Set VariableSet var_DialogalogButtonArray2[2] = (Last created dialog Button)
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Dialog - Show var_Dialog2[(Player number of (Triggering player))] for (Triggering player)
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ButtonChoosen
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Events
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Dialog - A dialog button is clicked for var_Dialog2[0]
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Dialog - A dialog button is clicked for var_Dialog2[1]
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Dialog - A dialog button is clicked for var_Dialog2[2]
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Dialog - A dialog button is clicked for var_Dialog2[3]
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Dialog - A dialog button is clicked for var_Dialog2[4]
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Dialog - A dialog button is clicked for var_Dialog2[5]
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Dialog - A dialog button is clicked for var_Dialog2[6]
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to var_DialogalogButtonArray2[0]
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 1 (Red)
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Then - Actions
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Unit - Create 1 |cffff0000Flame|r Kenas for Player 1 (Red) at (Random point in Player 1 <gen>) facing Default building facing degrees
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Hero - Set (Last created unit) Hero-level to 1, Hide level-up graphics
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Unit - Add Individual Value (Dexterity) to (Last created unit)
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Unit - Add Individual Value (Spirit) to (Last created unit)
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Unit - Add Individual Value (Stamina) to (Last created unit)
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Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
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Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
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Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
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Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
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Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
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Set VariableSet MonsterListPlayer1[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering player) Equal to Player 2 (Blue)
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Then - Actions
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Unit - Create 1 |cffff0000Flame|r Kenas for Player 2 (Blue) at (Random point in Player 2 <gen>) facing Default building facing degrees
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Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
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Unit - Add Individual Value (Dexterity) to (Last created unit)
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Unit - Add Individual Value (Spirit) to (Last created unit)
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Unit - Add Individual Value (Stamina) to (Last created unit)
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Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
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Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-








Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-








Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-








Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-








Set VariableSet MonsterListPlayer2[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Triggering player) Equal to Player 3 (Teal)
-
-









Then - Actions
-










Unit - Create 1 |cffff0000Flame|r Kenas for Player 3 (Teal) at (Random point in Player 3 <gen>) facing Default building facing degrees
-










Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-










Unit - Add Individual Value (Dexterity) to (Last created unit)
-










Unit - Add Individual Value (Spirit) to (Last created unit)
-










Unit - Add Individual Value (Stamina) to (Last created unit)
-










Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-










Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-










Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-










Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-










Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-










Set VariableSet MonsterListPlayer3[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-









Else - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Triggering player) Equal to Player 4 (Purple)
-
-











Then - Actions
-












Unit - Create 1 |cffff0000Flame|r Kenas for Player 4 (Purple) at (Random point in Player 4 <gen>) facing Default building facing degrees
-












Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-












Unit - Add Individual Value (Dexterity) to (Last created unit)
-












Unit - Add Individual Value (Spirit) to (Last created unit)
-












Unit - Add Individual Value (Stamina) to (Last created unit)
-












Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-












Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-












Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-












Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-












Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-












Set VariableSet MonsterListPlayer4[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-











Else - Actions
-












If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-













If - Conditions
-














(Triggering player) Equal to Player 5 (Yellow)
-
-













Then - Actions
-














Unit - Create 1 |cffff0000Flame|r Kenas for Player 5 (Yellow) at (Random point in Player 5 <gen>) facing Default building facing degrees
-














Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-














Unit - Add Individual Value (Dexterity) to (Last created unit)
-














Unit - Add Individual Value (Spirit) to (Last created unit)
-














Unit - Add Individual Value (Stamina) to (Last created unit)
-














Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-














Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-














Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-














Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-














Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-














Set VariableSet MonsterListPlayer5[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-













Else - Actions
-














If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-















If - Conditions
-
















(Triggering player) Equal to Player 6 (Orange)
-
-















Then - Actions
-
















Unit - Create 1 |cffff0000Flame|r Kenas for Player 6 (Orange) at (Random point in Player 6 <gen>) facing Default building facing degrees
-
















Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-
















Unit - Add Individual Value (Dexterity) to (Last created unit)
-
















Unit - Add Individual Value (Spirit) to (Last created unit)
-
















Unit - Add Individual Value (Stamina) to (Last created unit)
-
















Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-
















Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-
















Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-
















Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-
















Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-
















Set VariableSet MonsterListPlayer6[(Player number of (Triggering player))] = (Last created unit)
-
-















Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Clicked dialog button) Equal to var_DialogalogButtonArray2[1]
-
-





Then - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Triggering player) Equal to Player 1 (Red)
-
-







Then - Actions
-








Unit - Create 1 |cff0000ffAquatic|r Froggy for Player 1 (Red) at (Random point in Player 1 <gen>) facing Default building facing degrees
-








Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-








Unit - Add Individual Value (Dexterity) to (Last created unit)
-








Unit - Add Individual Value (Spirit) to (Last created unit)
-








Unit - Add Individual Value (Stamina) to (Last created unit)
-








Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-








Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-








Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-








Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-








Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-








Set VariableSet MonsterListPlayer1[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Triggering player) Equal to Player 2 (Blue)
-
-









Then - Actions
-










Unit - Create 1 |cff0000ffAquatic|r Froggy for Player 2 (Blue) at (Random point in Player 2 <gen>) facing Default building facing degrees
-










Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-










Unit - Add Individual Value (Dexterity) to (Last created unit)
-










Unit - Add Individual Value (Spirit) to (Last created unit)
-










Unit - Add Individual Value (Stamina) to (Last created unit)
-










Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-










Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-










Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-










Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-










Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-










Set VariableSet MonsterListPlayer2[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-









Else - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Triggering player) Equal to Player 3 (Teal)
-
-











Then - Actions
-












Unit - Create 1 |cff0000ffAquatic|r Froggy for Player 3 (Teal) at (Random point in Player 3 <gen>) facing Default building facing degrees
-












Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-












Unit - Add Individual Value (Dexterity) to (Last created unit)
-












Unit - Add Individual Value (Spirit) to (Last created unit)
-












Unit - Add Individual Value (Stamina) to (Last created unit)
-












Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-












Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-












Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-












Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-












Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-












Set VariableSet MonsterListPlayer3[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-











Else - Actions
-












If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-













If - Conditions
-














(Triggering player) Equal to Player 4 (Purple)
-
-













Then - Actions
-














Unit - Create 1 |cff0000ffAquatic|r Froggy for Player 5 (Yellow) at (Random point in Player 5 <gen>) facing Default building facing degrees
-














Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-














Unit - Add Individual Value (Dexterity) to (Last created unit)
-














Unit - Add Individual Value (Spirit) to (Last created unit)
-














Unit - Add Individual Value (Stamina) to (Last created unit)
-














Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-














Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-














Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-














Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-














Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-














Set VariableSet MonsterListPlayer4[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-













Else - Actions
-














If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-















If - Conditions
-
















(Triggering player) Equal to Player 5 (Yellow)
-
-















Then - Actions
-
















Unit - Create 1 |cff0000ffAquatic|r Froggy for Player 5 (Yellow) at (Random point in Player 5 <gen>) facing Default building facing degrees
-
















Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-
















Unit - Add Individual Value (Dexterity) to (Last created unit)
-
















Unit - Add Individual Value (Spirit) to (Last created unit)
-
















Unit - Add Individual Value (Stamina) to (Last created unit)
-
















Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-
















Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-
















Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-
















Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-
















Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-
















Set VariableSet MonsterListPlayer5[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-















Else - Actions
-
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

















If - Conditions
-


















(Triggering player) Equal to Player 6 (Orange)
-
-

















Then - Actions
-


















Unit - Create 1 |cff0000ffAquatic|r Froggy for Player 6 (Orange) at (Random point in Player 6 <gen>) facing Default building facing degrees
-


















Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-


















Unit - Add Individual Value (Dexterity) to (Last created unit)
-


















Unit - Add Individual Value (Spirit) to (Last created unit)
-


















Unit - Add Individual Value (Stamina) to (Last created unit)
-


















Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-


















Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-


















Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-


















Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-


















Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-


















Set VariableSet MonsterListPlayer6[(Player number of (Triggering player))] = (Last created unit)
-
-

















Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Clicked dialog button) Equal to var_DialogalogButtonArray2[2]
-
-







Then - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Triggering player) Equal to Player 1 (Red)
-
-









Then - Actions
-










Unit - Create 1 |cff008000Nature|r Trent for Player 1 (Red) at (Random point in Player 1 <gen>) facing Default building facing degrees
-










Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-










Unit - Add Individual Value (Dexterity) to (Last created unit)
-










Unit - Add Individual Value (Spirit) to (Last created unit)
-










Unit - Add Individual Value (Stamina) to (Last created unit)
-










Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-










Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-










Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-










Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-










Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-










Set VariableSet MonsterListPlayer1[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-









Else - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Triggering player) Equal to Player 2 (Blue)
-
-











Then - Actions
-












Unit - Create 1 |cff008000Nature|r Trent for Player 2 (Blue) at (Random point in Player 2 <gen>) facing Default building facing degrees
-












Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-












Unit - Add Individual Value (Dexterity) to (Last created unit)
-












Unit - Add Individual Value (Spirit) to (Last created unit)
-












Unit - Add Individual Value (Stamina) to (Last created unit)
-












Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-












Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-












Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-












Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-












Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-












Set VariableSet MonsterListPlayer2[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-











Else - Actions
-












If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-













If - Conditions
-














(Triggering player) Equal to Player 3 (Teal)
-
-













Then - Actions
-














Unit - Create 1 |cff008000Nature|r Trent for Player 3 (Teal) at (Random point in Player 3 <gen>) facing Default building facing degrees
-














Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-














Unit - Add Individual Value (Dexterity) to (Last created unit)
-














Unit - Add Individual Value (Spirit) to (Last created unit)
-














Unit - Add Individual Value (Stamina) to (Last created unit)
-














Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-














Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-














Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-














Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-














Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-














Set VariableSet MonsterListPlayer3[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-













Else - Actions
-














If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-















If - Conditions
-
















(Triggering player) Equal to Player 4 (Purple)
-
-















Then - Actions
-
















Unit - Create 1 |cff008000Nature|r Trent for Player 4 (Purple) at (Random point in Player 4 <gen>) facing Default building facing degrees
-
















Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-
















Unit - Add Individual Value (Dexterity) to (Last created unit)
-
















Unit - Add Individual Value (Spirit) to (Last created unit)
-
















Unit - Add Individual Value (Stamina) to (Last created unit)
-
















Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-
















Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-
















Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-
















Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-
















Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-
















Set VariableSet MonsterListPlayer4[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-















Else - Actions
-
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

















If - Conditions
-


















(Triggering player) Equal to Player 5 (Yellow)
-
-

















Then - Actions
-


















Unit - Create 1 |cff008000Nature|r Trent for Player 5 (Yellow) at (Random point in Player 5 <gen>) facing Default building facing degrees
-


















Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-


















Unit - Add Individual Value (Dexterity) to (Last created unit)
-


















Unit - Add Individual Value (Spirit) to (Last created unit)
-


















Unit - Add Individual Value (Stamina) to (Last created unit)
-


















Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-


















Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-


















Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-


















Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-


















Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-


















Set VariableSet MonsterListPlayer5[CounterMonsterList[(Player number of (Triggering player))]] = (Last created unit)
-
-

















Else - Actions
-


















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



















If - Conditions
-




















(Triggering player) Equal to Player 6 (Orange)
-
-



















Then - Actions
-




















Unit - Create 1 |cff008000Nature|r Trent for Player 6 (Orange) at (Random point in Player 6 <gen>) facing Default building facing degrees
-




















Hero - Set (Last created unit) Hero-level to 5, Hide level-up graphics
-




















Unit - Add Individual Value (Dexterity) to (Last created unit)
-




















Unit - Add Individual Value (Spirit) to (Last created unit)
-




















Unit - Add Individual Value (Stamina) to (Last created unit)
-




















Unit - Set level of Individual Value (Dexterity) for (Last created unit) to (Random integer number between 1 and 15)
-




















Unit - Set level of Individual Value (Spirit) for (Last created unit) to (Random integer number between 1 and 15)
-




















Unit - Set level of Individual Value (Stamina) for (Last created unit) to (Random integer number between 1 and 15)
-




















Set VariableSet MonstersCountforPlayer[(Player number of (Triggering player))] = (MonstersCountforPlayer[(Player number of (Triggering player))] + 1)
-




















Set VariableSet CounterMonsterList[(Player number of (Triggering player))] = (CounterMonsterList[(Player number of (Triggering player))] + 1)
-




















Set VariableSet MonsterListPlayer6[(Player number of (Triggering player))] = (Last created unit)
-
-



















Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-
-







Else - Actions
-
-
-
-
-
-
-
