Problem with morphing and the other spells

Status
Not open for further replies.
In my map the hero Monk have one spell that morphs him into his missile(Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster_Missile.mdl) for 2 seconds and then morphs him back. Its uses metamorphosis as base ability, and when he morphs back his abilities' cooldown is reset. I don't want this to happen, so I need some solution where roll will increase his speed and turn him into his rolling missile without resetiting cooldowns.
I was thinking how to do this and two ways I think are possible are:
1. I extract the model and merge somehow the rolling monk model with the monk, and then somehow use this animation to the spell. (don't ask me how I don't know)
2. Create dummy in position, select it, make the monk hidden, and when the dummy's timer expires to move the monk there
I want soem simpler solution. :D Do you guys have any other ideas?
3. Use berserker with negative value and increased movement to decrease his size, and create the missile dummy on him and move it with hm xD
 
Level 8
Joined
Jan 28, 2016
Messages
486
I'd recommend using the Bearform trick which should solve the issue of the cooldowns being reset. You might need to trigger a few other things such as playing the missile animation once morphed but that shouldn't be a problem.

There's this [post=2798389]post[/post] from a thread earlier in the year which explains this in more detail.

Did you need anyone to help you create this or are you only after a solution?
 
Status
Not open for further replies.
Top