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Problem with abilities

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Level 7
Joined
Jan 29, 2010
Messages
213
Hi all, I have some kind of problem with abilities, I need skill That will add:
20% of movement speed, +50 max HP, +100 max MP for 30sec. cd50.
I can't find ability who'll have all of this data.
PLS help me, if you now ability with all this data or now how to do it write it here.
 
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Level 9
Joined
Oct 11, 2009
Messages
477
Use the speed boost ability of the speed rune and use the ability of the scroll of replenishment. One of these must be casted by a dummy unit. If the original ability with a cooldown of 50 seconds is casted, order the dummy unit to cast the other spell. Triggering and modification of objects is required in this method.
 
Level 7
Joined
Jan 29, 2010
Messages
213
sPy
Your trigger adding +50hp and +100mp and don't removing it after 30sec. :/
I tried to trigger it like that But I don't now how to trigger it without 'wait 30sec' (he ruins all trigger...).
defskull
I need 'unit max hp+50hp', 'unit max mp +100mp'. SRRY that I didn't typed that It needs to add hp mp, not to heal it.
_____

But anyway thanks for help:)

EDITED: I need something like this:
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to 'aaa'_____(aaa skill gives +50 max hp +100 max mp)
  • Actions
    • Unit- create 1 dummy for (Owner of (Casting unit)) at (position of (targeted unit of ability being cast) facing default building facing degrees
    • Unit - Order (Last created unit) to Human Sorceress - Slow (Target unit of ability being cast)
 
Last edited:
Level 33
Joined
Mar 27, 2008
Messages
8,035
So, you need like this?
Situation: An ogre with HP 400 (max HP) use this spell, he gains +100 max HP which his max HP now will be, 500, is it ?
Initial HP is 350/400, use the spell becomes 350/500

Or just plain, heal, potion ?
Like his HP is 150/300, he use that spell and his HP becomes 300/300
It's different for max HP and current HP you know..
 
Level 7
Joined
Jan 29, 2010
Messages
213
Ok I guess I have to trigger it something like this (my you now how to fix leaks of this trigger? :( ):
  • Temporary Power
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Slow..........'Slow: Data - Movement speed factor -0.20'
    • Actions
      • Unit - Add Item Life Bonus (50) to (Target unit of ability being cast)
      • Unit - Add Item Mana Bonus (100) to (Target unit of ability being cast)
      • Wait 30.00 seconds
      • Unit - Add Item Life Bonus (-50) to (Target unit of ability being cast)
      • Unit - Add Item Mana Bonus (-100) to (Target unit of ability being cast)
_____

tleno
Chemical rage isn't changing unit, I only adds hp, and movement speed.
 
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