Hi all,
Hit an issue in my map and I can't think of a way around that I'm happy with...
So my issue is how enemies fought are randomized, it's based on the current round and the difficulty. So later rounds harder enemies spawn.
However I also made each unit have different "tiers" that can spawn based on difficulty & round again.
So let's make an example...
Unit 1 has 50 spawn rate
Unit 2 has 200 spawn rate
If the round & difficulty get too high then Unit 2 becomes more common, but the higher tiered versions of Unit 1 are actually stronger, which then makes the game easier...
Hope that makes sense..? Any ideas??
Hit an issue in my map and I can't think of a way around that I'm happy with...
So my issue is how enemies fought are randomized, it's based on the current round and the difficulty. So later rounds harder enemies spawn.
However I also made each unit have different "tiers" that can spawn based on difficulty & round again.
So let's make an example...
Unit 1 has 50 spawn rate
Unit 2 has 200 spawn rate
If the round & difficulty get too high then Unit 2 becomes more common, but the higher tiered versions of Unit 1 are actually stronger, which then makes the game easier...
Hope that makes sense..? Any ideas??