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[AI] Priority Targets

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Jan 29, 2008
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In my map I am trying to use an Attack-move command to make units go from one point to another, but if the players wall like in my picture, they go off to find another ramp instead of attacking. Also if I was to add more waypoints for them to follow, they will just stand arround getting shot instead of attacking the walls that have no attack.
Is it possible to change the AI so it attacks the closest enemy instead of what I guess is the highest priority targets?
 

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