- Joined
- May 16, 2020
- Messages
- 660
Hi,
I'm trying to create Dota's Charge of Darkness spell:
As base, I'm using the Channel spell (Base Order ID = magicleash) with a Cast Range of 99999.
It's important that the spell is channeled, because this prevents the caster from turning/attacking when I move him across the map with "Set X/Y" to his designated target.
The problem: When casting the spell on an enemy, the enemy is currently receiving an alert ("Our forces are under attack" announcement and map warning).
Since the spell relies on enemies not being aware that they are being charged, I want to prevent this warning.
Any idea how I can do this?
Cheers
I'm trying to create Dota's Charge of Darkness spell:
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
As base, I'm using the Channel spell (Base Order ID = magicleash) with a Cast Range of 99999.
It's important that the spell is channeled, because this prevents the caster from turning/attacking when I move him across the map with "Set X/Y" to his designated target.
The problem: When casting the spell on an enemy, the enemy is currently receiving an alert ("Our forces are under attack" announcement and map warning).
Since the spell relies on enemies not being aware that they are being charged, I want to prevent this warning.
Any idea how I can do this?
Cheers