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For the repair prevention, there's the Liquid Fire debuff. Will still require some triggering to apply to debuff though (dummy units attacking structures).
Untitled Trigger 002

Events


Unit - A unit Is attacked

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




((Triggering unit) is A structure) Equal to True



Then - Actions




Unit - Add Frozen to (Triggering unit)




Wait 4.00 seconds




Unit - Remove (Ability being cast) from (Triggering unit)



Else - Actions
Oh kk gotcha thanks.That's not how Liquid Fire works. It adds a buff to a target upon being attacked by a unit which possesses Liquid Fire. That means a dummy unit must have liquid fire and attack the building in order to place the buff. Unfortunately, there's no add buff function, and the "Add Ability" native doesn't seem to work with buffs.
Reset infernal effects on buildings

Events


Unit - A unit Is attacked

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




((Triggering unit) is A structure) Equal to True




(Unit-type of (Attacking unit)) Equal to Frost Infernal



Then - Actions




Wait 4.00 seconds




Unit - Remove All buffs from (Triggering unit)



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




((Triggering unit) is A structure) Equal to True




(Unit-type of (Attacking unit)) Equal to Corrosive Infernal



Then - Actions




Unit - Remove Wall Tower Regen Ability from (Triggering unit)




Wait 4.00 seconds




Unit - Add Wall Tower Regen Ability to (Triggering unit)



Else - Actions