Power Trip
Created by normalice
Map Info:
Intended to be a standard FFA map, but with some minor quirks that open up the possibility of more diverse strategies. Particularly, I've noted that maps that have gold mines only accessible by zeppelin rarely have those mines used. There is added incentive to use them on this map.
Features:
Zepplins are intended to be a major factor on this map, though they are not technically required. Unlike the Blizzard map "Hurricane Isle" there is a clear ground path to each others bases, but a large number of the more powerful creeps are up on ledges.
In fact, on the center "main" ledge, each creep camp drops a tome of power (and another item) - hence the name of the map "Power Trip". There are 8 total creep camps on the main ledge, allowing one to potentially gain a significant advantage with multiple heros.
In addition, each starting mine has has 25k and each natural expansion has 12.5k. The only other expansion mines are also up on the main ledge. They have 50k each, but are guarded by flying units.
The two observatories are the only creep camps not on the ledge that are red. They drop a tome of knowledge and another item.
A creep at the goblin shops drops a rune of the watcher. 16 green and 10 orange creeps camps (four orange camps for each natural expansion) are available on the ground. 6 more orange camps are available on outlying ledges - each of those dropping a tome of experience and another item. Unused gold mines have red creep camps that drop two level 5 items (one permanent, one charged).
Fountains of health in two (top-right, bottom-left) of the corners (Observatories in the other two corners). Shops 'near' the fountains.
Two taverns also available ('near' observatories).
Updates:
Fountain creeps changed to 'red' difficulty.
All red creep camps on the ground now drop a dagger of escape instead of a random level 7 item, to address the potential imbalance of a warden having 'early' access to the ledges.
Orb of frost and +15 attack claws moved to red creeps on the ledge (10 and 15% chance of each, respectively).
Added about twice the trees
Added some rocks/doodads..
-
Expanded path size on the left side to reduce bottleneck.
-
Increased 'landing' size at upper-right 'ledge' expansion so orcs/humans can build there
added pathing/line of sight blockers to manmade walls in center to help avoid accidentally engaging creeps
-
'regularized' creeps in center.
reduced corner drops, made fountain camps a bit harder.
-
fixed a pathing issue with the top-left tavern
Screenshots:
Can be found
here
Author's notes:
This map has only been tested against the computer AI.
If anyone uses it in a game with live players, please post replays somewhere and provide a link to it here!
Depending on what people think, I may swap out the fountains for more observatories..
Other work:
Pack