Gameplay Overview said:Power
In this game you will have to keep buildings (consumers) you use for various tasks powered with generators (producers). Right now in beta testing for the triggers, there is only a coal power plant availble. After the basic triggers are set up I will add other plant types so that there is more diverse gameplay. You may only have one producer (as an example), but you can route the power as far as you want with bridging towers.
Supply
One has to supply their army for it to be effective. In this map, gold will be the supplies, and wood the raw materials. When one chops down trees, they gather raw materials. I may want to add other ways of resource gathering as well. People refine raw materials at refineries, which turns the raw materials into supplies. Supplies are used to make units in conjunction with energy
Control
PSC will be a territory based map. It'll probably be some part of Europe. Maybe Central. Each region won't be that big, as only one building (excluding bridging towers) will be allowed in it. They will probably be named after the city or general region. I want to name the regions authentically (Munich would be München) I know German myself, so the German regions will be named authentically at least.
For right now, all I need is a moderate to advanced scripter. I've made quite a bit of triggers already. It's just that I can't do alot of advanced stuff on my own, I've been hanging around Triggers & Scripts alot lately.
Reason I'm asking is because, I have no idea how to do arrays and such. Thread here on problem.