Hello, and good day to all!
First of all, I would like to apologize if I am asking about an issue which is already solved, asking in the wrong thread, or asking inappropriately - I'm not quite used to forums and forum rules, so if an administrator notices that I am breaking some rules, by all means, notify me and point me in the right direction.
I have joined the Hive Workshop community today with a single reason - I need assistance with an issue that I have been trying to solve for over three weeks now, and I'm not ready to give up just yet, and definitely not before I try asking this community for help.
As a lot of you may or may not now, the default behavior of the AI is that the moment it calculates the odds of an upcoming battle between two forces and realizes that it MIGHT lose, the computer will immediately pull all its forces back into the base to its base. This results in each and every fight to look more like a Benny Hill chase than an actual clash of armies.
And that sucks.
After messing around with the World Editor for some time (note that I have no knowledge of the technicalities of it whatsoever), I realized that there is such a thing as the AI editor, and three fields attracted my attention: Units Flee, Heroes Flee, and Groups Flee. This is where I ran into problems seeing as I have no idea what to do next.
Logically, I tried unchecking the options (they are turned on by default), and then tried all the options that came to my mind - exporting the AI, importing it directly into the map, I even tried making the custom map into a campaign map (having previously read that campaign AI never runs away from a fight), but to no success.
My question is the following: Is there a way at all to prevent the AI in a custom game from running away from a battle as soon as it realizes there's a chance of losing it, and if yes, can it be achieved with the help of the World Editor?
I apologize once again if this matter has already been resolved, I simply wasn't able to find a thread that had the solution to my problem. If anyone is willing to help a senior gamer that wishes to relive the game from a completely different angle, I would be more than grateful.
Best wishes to all of you,
Taksheel.
First of all, I would like to apologize if I am asking about an issue which is already solved, asking in the wrong thread, or asking inappropriately - I'm not quite used to forums and forum rules, so if an administrator notices that I am breaking some rules, by all means, notify me and point me in the right direction.
I have joined the Hive Workshop community today with a single reason - I need assistance with an issue that I have been trying to solve for over three weeks now, and I'm not ready to give up just yet, and definitely not before I try asking this community for help.
As a lot of you may or may not now, the default behavior of the AI is that the moment it calculates the odds of an upcoming battle between two forces and realizes that it MIGHT lose, the computer will immediately pull all its forces back into the base to its base. This results in each and every fight to look more like a Benny Hill chase than an actual clash of armies.
And that sucks.
After messing around with the World Editor for some time (note that I have no knowledge of the technicalities of it whatsoever), I realized that there is such a thing as the AI editor, and three fields attracted my attention: Units Flee, Heroes Flee, and Groups Flee. This is where I ran into problems seeing as I have no idea what to do next.
Logically, I tried unchecking the options (they are turned on by default), and then tried all the options that came to my mind - exporting the AI, importing it directly into the map, I even tried making the custom map into a campaign map (having previously read that campaign AI never runs away from a fight), but to no success.
My question is the following: Is there a way at all to prevent the AI in a custom game from running away from a battle as soon as it realizes there's a chance of losing it, and if yes, can it be achieved with the help of the World Editor?
I apologize once again if this matter has already been resolved, I simply wasn't able to find a thread that had the solution to my problem. If anyone is willing to help a senior gamer that wishes to relive the game from a completely different angle, I would be more than grateful.
Best wishes to all of you,
Taksheel.