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[Role Playing Game] Post Apocalypse anyone?

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I really want to start developing a modern post-apocalypse based map. (No not zombie apocalypse, but perhaps a few zombies could be in it...)

Here are my thoughts and decisions on the idea.

Almost certain to put in:

Ammo System: I want to have an Ammo system that works with currency (Gold and Lumber) and scrap you can hold in your inventory (this would work as gold/materials to build). I have already created a decent system that works well and remembers each particular gun's ammo and clips left.

Camera System: I DO NOT want to have the camera in first person or third person, it will be too annoying to work with.

Health and Damage: I want to make this somewhat difficult, so I'm thinking about having health, mana (energy) and damage be incredibly low.

e.g: A wander has 10 - 20 health and deals 5 - 8 damage, your hero will have 50 health with very slow health regeneration and deal the same amount of damage. So combat isn't the best choice to use first.

Stealth system: Thinking this through, the idea of stealth might sound odd in a map like this but considering I'm going to put some creatures in the map that will deal serious damage (e.g 20 - 30 damage) it would be nice to give the player another way around the problem rather than kiting.

It will work like this; When the player comes within a certain range of an enemy unit, that unit will see the player and attack it. This way you can't just sprint through the map in stealth.


Still Deciding:

Lore: Roughly the lore will involve a nuclear war (similar to the Fallout Lore) or have it's own structured lore with semi-realistic events that could occur over 50 years. My last thought is to throw you into the world with no knowledge of how the apocalypse happened and you discover what happened through quests and what not. What ever happens in the lore, monsters will be formed and so will hostile humans.

Map Style: Whether it will be a campaign like map, Free roam or multi-player still has to be decided.

Length and size: I honestly don't know if it should be a long map with lots of travel time (perhaps I could add fast travelling in?) or a smaller map with not as much in it.

These are just some thoughts on a map idea I'd like to work on. Comments, suggestions, criticism and thoughts, they are all welcome!

Thanks for reading :)
 
Okay ummmm, let's see

You can use franksters Communism icon for the gold, and maybe change the wood to material?

And whether you decide on a zombie map or whatever else, its better to have a bigger map as that will allow players to "explore" and the map will strive much longer, and you can read about dialogs which will allow the player to choose the difficulty by doing this it will look something like this

Dialog button clicked

Button clicked equal to (1)

Set Zombie player handicaop to 25
 
Ohhhh yeah and ummmmm, Random events I did this in my resident evil map( and it makes a hell of a difference)random events make the map a lot better BUT in some cases might cuase lag.... It will look something like this

Time elapsed is (random number between 1 and 9000)

Unit ( spacemarine zombie shooter) is still alive

Text messege player 1 ( you have been blessed by the gods and received a AK 47)

Then create and give item to spacemarrime zombie shooter of AK 47
 
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I also think that you should use a custom UI interface for this map as well. I'm guessing one of the goals with this map would be possible immersion, and if you added a custom UI that would most likely be the best choice.
 
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