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Possible?

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Level 4
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Jan 1, 2008
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1- Possible to make resistant skin stack? (Or any other damage reducing -from all sources- stats stack?)

If so, please say! Thanks.
 
Level 2
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What do you mean by 'stack' exactly? And have you looked at the upgrade Elune's grace for night elf units? It has resistance to magic and ranged attacks and would be a nice passive ability. As for melee damage, the only think I can think of would be the stone giant's hardened skin or the crypt lords armor which increases his base armor. Maybe you could use a trigger to add multiple abilities to a unit, allowing it to have multiple armor buffs/abilities. That's the only way I can think of to make defenses stack.
 
Level 4
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Jan 1, 2008
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What do you mean by 'stack' exactly? And have you looked at the upgrade Elune's grace for night elf units? It has resistance to magic and ranged attacks and would be a nice passive ability. As for melee damage, the only think I can think of would be the stone giant's hardened skin or the crypt lords armor which increases his base armor. Maybe you could use a trigger to add multiple abilities to a unit, allowing it to have multiple armor buffs/abilities. That's the only way I can think of to make defenses stack.

Like putting it on items.
In example
Item 1 has 34 of the stat
Item 2 has 30 of the stat

^--Currently not stacking, I want them to stack.
 
Level 2
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Feb 15, 2008
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There are item abilities that are resistant to magic damage, I know that. Like spell immunity automatically reduces spell damage by 10%, but you could change it from an item ability to a hero ability and give it multiple levels. There is also anti-magic shield. These affect only magic damage, though. The only way that I know of to increase all defense is hero armor.

I hope I'm being a little helpful . . .



I double checked and I made a custom hero with the devotion aura ability and then compared it with that of a normal paladin, and the auras of the heroes do combine to give extra defense. There are also runes of defense and of spell shielding, etc, that you could use. If an item has, for example, spell immunity gain and permanent aoe armor gain, and maybe a spell of shielding with a low cool down (based on the rune to grant magic invulnerability) then the defenses should all stack together.

Do NOT double-post. Use the Edit button.
~Posts Merged
 
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Level 2
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Feb 15, 2008
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Well, is the stacking a unit ability or an item ability? I'm not sure if this would work for items, but for units you would have a trigger something like
"A unit learns an ability" for your event then have a condition "ability learned equal to (insert name of ability, like devotion aura or something) and then if you need multiple levels go into integer and set level of (ability just learned) = 1, 2, 3, w/e. This way you can, depending on the level learned, have multiple auras stacking and add more auras if, say, your hero is leveling up this ability.
For the action part of the trigger, just have the unit learn an ability that you want to stack. If this is for a hero, make sure the ability you add is not a hero ability or it might take up some of your skill points. Anyway, here is the trigger I would use:
Untitled Trigger 001
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Human Paladin - Devotion Aura
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Devotion Aura for (Triggering unit)) Equal to 1
Then - Actions
Unit - Add Elune's Grace to (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Devotion Aura for (Triggering unit)) Equal to 2
Then - Actions
Else - Actions
Do nothing

Anyway, this is how I'd do it for a hero or another unit. I'd bet you could do something similar for an item, but I haven't tried it yet.
Hope that helps somewhat.
 
Level 12
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Mar 16, 2006
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And how do I do that?

Use all dummy abilities for it.

Track the dummy abilities and add inside a hidden spellbook the ability you raise/lower based on what is stacked.

It gets a little more complicated the more items you stack.
 
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