First of all I want to thank the community here for being amazing and helpful at everypoint. Secondly I want assure you all that before asking you guys for help with these matters, I have spent hours trying every solution I possibly can come up with myself to make it happen + searching around online. I am not only a lazy person asking others to do the work for me. Sadly my knowledge of the WC3 Editor is very limited and even though I can manage to make a lot happen by testing, some things just seems too complex. That is why I come here to you awesome helpers! To the problem:
Im making my first real and serious map in WC3 and had a couple ideas of some triggers, however I cannot manage to make them myself and are not sure if it´s possible. The following triggers are:
Have a nice holiday and cheers, my masters of WC3 Editor!
Im making my first real and serious map in WC3 and had a couple ideas of some triggers, however I cannot manage to make them myself and are not sure if it´s possible. The following triggers are:
- Floating text: Some way to make floating text that is only visible to the triggering player and does not show on the map if the area is not "explored". My idea is to have a trigger where any player that reaches that point, will get a message over their unit, only visible to them.
- Floating text-timer: Some kind of floating text timer that will lets say tick from 5 to 0. The idea is to make a Minefield area where if a player steps on a "mine" then they will get a floating text that says "click" and after 2 seconds the area will blow up. It would in that case be cool if the text first said: "Click" and then counted down from 2 to 0.
- Speaking of the minefield: As I said above, Im making a Minefield and I wonder if there is anyone who got any cool idea how to make this happen in a good way. The problem I have now is that if the player just keeps moving straight forward through the minefield and never stops, he won´t be harmed by any of my delayed mines that he triggers. But at the same time I still want the player to get a shot at escaping when he triggers a mine. Any thoughts? I upload a screenshot of minefield I have made to make it clearer what Im talking about. Also a Screenshot of the triggers which Im SURE there must be a better way to do. (You see that I have like 18 different triggers for it)
Have a nice holiday and cheers, my masters of WC3 Editor!