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Or, you could have a simple trigger that just removed the hero about 5 seconds after he died (so the Hero has time to play his death animation, dissipate, and show the message that appears when a hero dies).
That could bug.
If he dies, he will appear in the altar, allowing the user to revive him if he's
fast enough, and then the hero would suddenly disappear.
I think ap0calypse's solution is suitable.
True, but usually you choose the option without triggers ^^Actually, the hero would only be avaliable in the Altar for about 2-3 seconds and you can't revive a hero that quick, unless you modify the Gameplay Constants and make all of the heroes revive really fast.
part.about 5 seconds after he died
Your solution is good Slayer, but i was reffering to the
part.
I think instead of 5 seconds, it should be exactly equal to the Death Animation time.
Twas pretty dum of me to object, but anyways ..![]()
I thought about that too. I was just thinking about letting the hero have time to play his dissipate animation.IIRC, Tavern can revive heroes instantly, can't it? if you use trigger, you must time it very carefully.