- Joined
- May 13, 2023
- Messages
- 69
While remaking classic maps for my campaign, I've noticed an interesting thing about Reforged portrait animations.
Prologue01-02 and Human02-09 (including interludes) of classic maps, when set to HD graphics, have full portrait animations for dialogues. I haven't fully checked further levels yet.
Human01, however, does not. I've tried InsaneMonster's approach to add animations, but it simply does not work on that specific map even if I use pre-Reforged file. Other pre-Reforged files work just fine with imported animations.
Is there something in the map files that could block usage of HD animations?
Prologue01-02 and Human02-09 (including interludes) of classic maps, when set to HD graphics, have full portrait animations for dialogues. I haven't fully checked further levels yet.
Human01, however, does not. I've tried InsaneMonster's approach to add animations, but it simply does not work on that specific map even if I use pre-Reforged file. Other pre-Reforged files work just fine with imported animations.
Is there something in the map files that could block usage of HD animations?
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