Does anyone know what the limit on polygons is for Warcraft? I'm going to make a model of a soldier that actually looks like a soldier, not some Starcraft guy, and I would like to know how many polygons the engine can take.
I know it needs to be as low as possible, but I want to get as much detail in it as possible, especially in the face for the portrait, so would around 1200 be pushing it?
I know it needs to be as low as possible, but I want to get as much detail in it as possible, especially in the face for the portrait, so would around 1200 be pushing it?