- Joined
- Oct 20, 2010
- Messages
- 2,934
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Mount
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Ability_Mount
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Actions
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Set Mui_Mount = (Mui_Mount + 1)
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Set Unit_Rider_Mount[Mui_Mount] = (Casting unit)
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Set Unit_Mounted_Mount[Mui_Mount] = (Target unit of ability being cast)
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Set PlayerTeam_Mount[Mui_Mount] = (Owner of Unit_Rider_Mount[Mui_Mount])
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Set Real_AttackRange_Mount[Mui_Mount] = (Current acquisition range of Unit_Rider_Mount[Mui_Mount])
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Set TypeUnit_Rider_Mount[Mui_Mount] = (Unit-type of Unit_Rider_Mount[Mui_Mount])
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Set Point_MountedPosition01 = (Position of Unit_Mounted_Mount[Mui_Mount])
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Set Real_FlyingHigh_Mount[Mui_Mount] = (Current flying height of Unit_Mounted_Mount[Mui_Mount])
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-------- .......... --------
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Unit - Add LocustBook to Unit_Rider_Mount[Mui_Mount]
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Unit - Add LocustBook to Unit_Mounted_Mount[Mui_Mount]
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-------- .......... --------
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Unit - Add Crow Form to Unit_Rider_Mount[Mui_Mount]
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Unit - Remove Crow Form from Unit_Rider_Mount[Mui_Mount]
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Animation - Change Unit_Rider_Mount[Mui_Mount] flying height to (Real_FlyingHigh_Mount[Mui_Mount] + MountHigh) at 0.00
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-------- .......... --------
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Unit - Create 1 TypeUnit_Rider_Mount[Mui_Mount] for PlayerTeam_Mount[Mui_Mount] at Point_MountedPosition01 facing Default building facing degrees
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Set Unit_Controller_Mount[Mui_Mount] = (Last created unit)
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Unit - Turn collision for Unit_Controller_Mount[Mui_Mount] Off
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Animation - Change Unit_Controller_Mount[Mui_Mount]'s size to (0.00%, 0.00%, 0.00%) of its original size
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Custom script: call RemoveLocation (udg_Point_MountedPosition01)
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-------- .......... --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Mui_Mount Equal to 1
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Then - Actions
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Trigger - Turn on MountLoop <gen>
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Trigger - Turn on Order <gen>
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Else - Actions
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MountLoop
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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For each (Integer LoopIntergerA_Mount) from 1 to Mui_Mount, do (Actions)
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Loop - Actions
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Set Point_MountedPosition02 = (Position of Unit_Mounted_Mount[LoopIntergerA_Mount])
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Unit - Move Unit_Controller_Mount[LoopIntergerA_Mount] instantly to Point_MountedPosition02
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Custom script: call SetUnitX(udg_Unit_Rider_Mount[udg_LoopIntergerA_Mount], GetLocationX(udg_Point_MountedPosition02))
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Custom script: call SetUnitY(udg_Unit_Rider_Mount[udg_LoopIntergerA_Mount], GetLocationY(udg_Point_MountedPosition02))
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Custom script: call RemoveLocation (udg_Point_MountedPosition02)
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Order Copy
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Events
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Unit - A unit Is issued an order targeting an object
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Unit - A unit Is issued an order targeting a point
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Unit - A unit Is issued an order with no target
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Issued order) Equal to (Order(smart))
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(Issued order) Equal to (Order(move))
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(Issued order) Equal to (Order(attack))
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(Issued order) Equal to (Order(holdposition))
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Actions
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For each (Integer LoopIntergerB_Mount) from 1 to Mui_Mount, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ordered unit) Equal to Unit_Controller_Mount[LoopIntergerB_Mount]
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Then - Actions
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Set Unit_TargertedUnit_Mount[LoopIntergerB_Mount] = (Target unit of issued order)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Issued order) Equal to (Order(attack))
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Then - Actions
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Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Attack Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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Set Point_OrderPosition01 = (Target point of issued order)
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Set Point_MountedPosition03 = (Position of Unit_Mounted_Mount[LoopIntergerB_Mount])
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Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Move To Point_OrderPosition01
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Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Follow Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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Custom script: call RemoveLocation (udg_Point_OrderPosition01)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit_TargertedUnit_Mount[LoopIntergerB_Mount] is in (Units within Real_AttackRange_Mount[LoopIntergerB_Mount] of Point_MountedPosition03)) Equal to False
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Then - Actions
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Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Move To Point_OrderPosition01
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Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Follow Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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Custom script: call RemoveLocation (udg_Point_OrderPosition01)
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Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Attack Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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Else - Actions
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Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Attack Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit_TargertedUnit_Mount[LoopIntergerB_Mount] belongs to an ally of PlayerTeam_Mount[LoopIntergerB_Mount]) Equal to True
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Then - Actions
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Else - Actions
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Set Point_OrderPosition01 = (Target point of issued order)
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Set Point_MountedPosition03 = (Position of Unit_Mounted_Mount[LoopIntergerB_Mount])
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Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Attack Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit_TargertedUnit_Mount[LoopIntergerB_Mount] is in (Units within Real_AttackRange_Mount[LoopIntergerB_Mount] of Point_MountedPosition03)) Equal to False
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Then - Actions
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Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Move To Point_OrderPosition01
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Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Follow Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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Custom script: call RemoveLocation (udg_Point_OrderPosition01)
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Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Attack Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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Else - Actions
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Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Attack Unit_TargertedUnit_Mount[LoopIntergerB_Mount]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Issued order) Equal to (Order(holdposition))
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Then - Actions
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Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Hold Position
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Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Hold Position
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Else - Actions
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Else - Actions
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at down there the hold position part,
Unit - Order Unit_Rider_Mount[LoopIntergerB_Mount] to Hold Position
but
Unit - Order Unit_Mounted_Mount[LoopIntergerB_Mount] to Hold Position
does not..


















