- Joined
- Jun 19, 2007
- Messages
- 2
Well, I got this new model from the resources, the Elven Garden, and wish to make it a floating town hall. I already done the work with it, and everything went fine, until I discovered that you can move it near the mine, once you built it up, so it is abuseable this way. I ask you to do this minor script-work for me.
All I need is a trigger, that moves the town hall out of the range of the limit, [ refer to that as X and I will try to find out how much that is, or if you could provide me with the exact info, I would be grateful. ] by sliding the building to the direction it came from [ So, if you were moving towards the mine from the south, you'll slide back toward south ] and play the Animation of the Wisp Detonate on the Gold Mine.
That's all I need. I'm sure some of you, advanced in writing Scripts can do this for me. It's not really important to done it fast, since I'm still working on the campaign. If you do this for me, you have my thanks.
All I need is a trigger, that moves the town hall out of the range of the limit, [ refer to that as X and I will try to find out how much that is, or if you could provide me with the exact info, I would be grateful. ] by sliding the building to the direction it came from [ So, if you were moving towards the mine from the south, you'll slide back toward south ] and play the Animation of the Wisp Detonate on the Gold Mine.
That's all I need. I'm sure some of you, advanced in writing Scripts can do this for me. It's not really important to done it fast, since I'm still working on the campaign. If you do this for me, you have my thanks.