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please fix this map

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Dr Super Good

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1. Opening map with editor - PASS
2. Starting map - PASS
3. Starting map without errors - PASS

I assume the problem that needs fixing is the unit actor error for the supply depots on map start, I am looking to solve it right now and should have a solution soon.

EDIT --------------------------

All actor errors at map initialization have been fixed.
Some unit types which were pre-placed had no actor associated with them when they were born (created) thus the error. I fixed it by adding an actor event into unit actors I thought where appropriate which ran the actor creating action when the unit type was born (UnitBirth event).
 

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Dr Super Good

Spell Reviewer
Level 64
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You used the wrong requirement in the research ability. You also had the correct requirement incorrectly set in that it had cyclic requirements (required that the upgrade be researched so that you could research the upgrade).

Here it is, fixed to your specification.
 

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Level 21
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i copied requirements that was working and changed them. what did i forget to change when i copied them. please change the tooltips back to the way they were. there is a reason the medic quarters said build medic quarters. there was a bug you missed though. the war supply depot change into the regular supply depot when lowered.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
i copied requirements that was working and changed them. what did i forget to change when i copied them.
The medic one was copied fine. The marauder one you added cyclic dependencies that were impossible to fulfil for its use (to research the upgrade you needed the upgrade). You also linked the wrong requirement for the marauder upgrade as you specified the one for building the marauder units and not the one for the upgrade.

there is a reason the medic quarters said build medic quarters.
You can build anything on pre-built Battle Cruiser? If they were standard modules they would get installed otherwise they would be setup. I changed it to be consistent with the other tooltips. Of course you can change them to whatever you want but I certainly am not doing that.

there was a bug you missed though. the war supply depot change into the regular supply depot when lowered.
You never specified this. How can I fix problems I do not know? Anyway to fix just change the morph ability so it morphs into whatever you want and not into the normal lowered supply depot.

I can only work within the supplied requirements. The more precise your requirements the more accurately I can recreate what you are after.
 
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because you changed the tooltip for the medic quarters i will need to do extra work. i didnt add a cyclic dependence to the marauder quarters i just copied the medic quarters and changed the links. if the tooltips say install, people will harass me for it.(i dont want that.) i was planning to change the other tooltips later but you increased my workload by changing the new tooltips. as a result, my map is on hold. please repair the damage you did so that i can get back to work. i can fix the supply depot bug myself though.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
because you changed the tooltip for the medic quarters i will need to do extra work.
It took you longer to write that than it would have to fix the tooltip.

i didnt add a cyclic dependence to the marauder quarters i just copied the medic quarters and changed the links.
Well the requirement intended for the research of the upgrade required that the upgrade be researched for you to be able to research the upgrade. How this happened I do not care but the fact remained. The other problem was you set the wrong requirement for researching the upgrade. You used the one intended for building the unit and not researching the upgrade.

if the tooltips say install, people will harass me for it.(i dont want that.)
How do you know? Has this happened before? I do agree that install is probably not the right word but build also sounds strange. You are allowed to use any verb you want seeing as how Protoss warp, Zerg mutate and Terran build.

i was planning to change the other tooltips later but you increased my workload by changing the new tooltips. as a result, my map is on hold. please repair the damage you did so that i can get back to work.
You know, by the time you wrote all that complaining at me changing a tooltip you could have changed all the tooltips? I did not even know if the changes would make a difference as your map has both EU and US English localizations.

I fixed what was obvious and specified. Frankly I thought the tooltips were broken which was why I changed them.
 
because you changed the tooltip for the medic quarters i will need to do extra work. i didnt add a cyclic dependence to the marauder quarters i just copied the medic quarters and changed the links. if the tooltips say install, people will harass me for it.(i dont want that.) i was planning to change the other tooltips later but you increased my workload by changing the new tooltips. as a result, my map is on hold. please repair the damage you did so that i can get back to work. i can fix the supply depot bug myself though.

lol so download the original version you uploaded, free from any changes DSG made (considering you seem to be so offended that he made changes) and ignore his logical editing.

After reading some of your posts I don't think you realize how rude you seem to be when posting things like this.

When DSG does work for you, you should ask him nicely how to fix a problem not demand he does.

After some brief research it seems you pretty much demand something to almost every one of your posts.. ever..

If it were me in his shoes I wouldn't even have dignified your demands with a response.

Edit: Also tooltips are probably the easiest thing in the data editor to fix, seeing as how you can string multiple tooltips to a single text (I.E "Units/Terran/Buildings/CommandCentre/") instead of needing to edit every single one.
 
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