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What causes this? Im making a map and it suddenly happens, some of the players almost alwys drop after the map loads. But it only happens to certain people, any way to fix?
Avoid net traffic actions on map init. Also avoid actions that are known to cause mac / PC compatibility issues. Finally avoid running local code on map init (code run locally via the GetLocalPlayer() native or what ever it is called).
Lag its not the problem, its players disconnecting really quickly after the map loads. I mean, some of them just drop. There are players that never suffer from this, but other players just do.
Advanced triggers are basically just triggers that WEU translates into a bunch of long JASS functions, like one advanced trigger might consist of 3 or so functions. It's like creating one trigger for a "knockback" system. Unfortunately, they're woefully inefficient.
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