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[General] Player Units Bounty

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Level 28
Joined
Mar 25, 2008
Messages
2,955
  • Goblin Alchemist
    • Events
      • Unit - A unit owned by Player 1 (Red) Dies
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads **** above (Dying unit) with Z offset 1.00, using font size 9.00, color (99.00%, 95.00%, 40.00%), and 35.00% transparency
      • Player - Add **** to (Owner of (Killing unit)) Current gold
      • Floating Text - Set the velocity of (Last created floating text) to 45.00 towards 90.00 degrees
      • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Show (Last created floating text) for (All players)
Like this?
You can store unit killing bounty in variables and stuff like that.
 
Level 4
Joined
Jan 3, 2012
Messages
60
Make an Event with Map Initialization and then an action with Player - Turn player flag on/off and turn the flag on for the players you want to give bounty. When you have done this, you can change the gold awarded in the Object Manager :)
 
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