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player talk

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Level 19
Joined
May 1, 2008
Messages
1,130
heya i was wonering can i gag a player?
like if he types something it doesnt show to the players even if there on the same team
thx!
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
I think it can't be done in the way you want it, but you can make chat system for all players and then prohibit certain messages.

Alternative:
  • Chat
    • Events
      • Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
      • Player - Player 2 (Blue) types a chat message containing <Empty String> as A substring
      • Player - Player 3 (Teal) types a chat message containing <Empty String> as A substring
  • ...
    • Conditions
    • Actions
      • -------- It should be something like this --------
      • -------- This shows messages to players --------
      • -------- and can be set to prohibit some strings --------
      • -------- Players must not be able to use allies chat --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Entered chat string) Not equal to String1
              • (Entered chat string) Not equal to String2
        • Then - Actions
          • Game - Display to (All players) the text: (Entered chat string)
        • Else - Actions
 
Level 11
Joined
Dec 8, 2006
Messages
334
  • Chat
    • Events
      • Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
      • Player - Player 2 (Blue) types a chat message containing <Empty String> as A substring
      • Player - Player 3 (Teal) types a chat message containing <Empty String> as A substring
  • ...
    • Conditions
    • Actions
      • -------- It should be something like this --------
      • -------- This shows messages to players --------
      • -------- and can be set to prohibit some strings --------
      • -------- Players must not be able to use allies chat --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Entered chat string) Not equal to String1
              • (Entered chat string) Not equal to String2
        • Then - Actions
          • Game - Display to (All players) the text: (Entered chat string)
        • Else - Actions

This will display that chat string anyway
 
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