When i run this function in my game it will not see player 1 red as red, instead it treats the start position of player Blue as red. Does anyone know what might be going on? I even tested moving start positions around and still thinks blue is red. Also Should i instead just use regions? The only problem i have with this is, this map is very player oriented, so if the problem i am having here reoccurs in other triggers I’m going to have a big mess to sort though later.
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If ((((Picked player) controller) Equal to User) and (((Picked player) slot status) Equal to Is playing)) then do (Unit - Create 1 Head Quarters Lv.1 for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
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Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
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Player - Set (Picked player) Current gold to 250
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Player - Set (Picked player) Current lumber to 1
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Camera - Pan camera for (Picked player) to ((Picked player) start location) over 0.00 seconds
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