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Player leaves the game {<player name> has left the game}

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Umm.. this is extremely simple..

  • Events
    • Player - Player 1 (red) leaves the game
  • Conditions
  • Actions
    • Game - Display to (all players) the text: "Red has left the game"
Do that for all the players..

Or

  • Events
    • Player - Player 1 (red) leaves the game
  • Conditions
  • Actions
    • Game - Display to (All players) the text: ((Name of (Triggering player)) + Has left the game)
Ez
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
Umm.. this is extremely simple..

  • Events
    • Player 1 (red) leaves the game
  • Conditions
  • Actions
    • Display to (all players) the text "Red has left the game"
Do that for all the players..

Hmm, this sugestion is very bad, because you have to make many triggers. This one is better

  • Leave
    • Events
      • Player - Player 1 (Red) leaves the game
      • Player - Player 2 (Blue) leaves the game
      • Player - Player 3 (Teal) leaves the game
      • Player - Player 4 (Purple) leaves the game
      • Player - Player 5 (Yellow) leaves the game
      • Player - Player 6 (Orange) leaves the game
      • Player - Player 7 (Green) leaves the game
      • Player - Player 8 (Pink) leaves the game
      • Player - Player 9 (Gray) leaves the game
      • Player - Player 10 (Light Blue) leaves the game
    • Conditions
    • Actions
      • Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
 
Level 1
Joined
Jan 2, 2009
Messages
6
you can add
Pick every unit in units in ((Entire map) matching (Matched Unit) is from (Trigering Player))) and do Remove(or kill) picked unit.
 
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