I know I've posted like a thousand times, sorry, but like I said... I am brand new. I have found myself remaking a majority of my triggers upon realizing something new about leaks probably 3-4 times now...
"Display to (PlayerGroup(ConvertPlayerToPlayerGroup(Player)))..."
Does that create a player group that then leaks, similar to creating a unit group then needing to destroy that unit group?
- Locations leaking
- Using a location as a reference point for a polar offset location leaks both locations (ow..)
- Wait In-game-time leaking (mega ow... I used this way too much)
- Many, many more...
"Display to (PlayerGroup(ConvertPlayerToPlayerGroup(Player)))..."
Does that create a player group that then leaks, similar to creating a unit group then needing to destroy that unit group?