- Joined
- Dec 21, 2012
- Messages
- 89
I have large map with many quests. I correct most of the leaks and still was memory problem. I think that have to do something with a player group. I hear that all players don't doing memory leaks. Does when I do variable player group for all players and player for player green and used that for floating text and dialogs will sort the problem. Do I have to destroy group after I use variable for player green
- Set PlayerGroup = (All players)
- Set Player = Player 7 (Green)
- Camera - Apply Heroes beginning <gen> for Player over 0.00 seconds
- Cinematic - Turn cinematic mode On for PlayerGroup
- Game - Display to PlayerGroup the text: |cff32cd32Youn can ...
- Floating Text - Destroy (Last created floating text)