Hello, i have a question about this trigger, it works perfectly BUT i want it to work for except one unit(Which is not playing, Light blue). Its for a castle defense, and i dont want the castle itself to be removed, which is owned by Light Blue.
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Player Detection
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
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For each (Integer PlayerDetection_INT) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player(PlayerDetection_INT)) slot status) Not equal to Is playing
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Then - Actions
- Set VariableSet PlayerDetection_Group = (Units owned by (Player(PlayerDetection_INT)).)
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Unit Group - Pick every unit in PlayerDetection_Group and do (Actions)
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Loop - Actions
- Set VariableSet PlayerDetection_Unit = (Picked unit)
- Unit - Remove PlayerDetection_Unit from the game
- Custom script: set udg_PlayerDetection_Unit = null
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Loop - Actions
- Custom script: call DestroyGroup( udg_PlayerDetection_Group )
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer PlayerDetection_INT) from 1 to 10, do (Actions)
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Events