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Player 10 doesn't let himself be commanded

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Dec 9, 2013
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Hi guys, I have been browsing the forums for helpful stuff for a while, however I can not find an answer to this problem. I use GUI.

I have 3 players, 1 allied computer and 1 enemy computer.

Now the enemy computer (player 10) does no longer let himself be commanded. It is like everything concerning him does not happen.

Before I had the problem of a necromancer with the ability Raise Dead, unchanged, not working while on auto cast. (Let alone it actually working when I changed the spell). When I changed the necromancer's owner to myself, player 1, it worked fine.

Now I have skeletons spawning out of a cave in waves. Whenever it spawns it is ordered to attach-move to a random point in a region in front of the cave. The skeletons do that just fine if they're mine (player 1), but when they are from player 10 they don't do anything.

So, same problem it seems in two different triggers. Player 10 seems to not let his units do anything!:vw_unimpressed:
 
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