- Joined
- Sep 24, 2007
- Messages
- 303
I don't know a lot about sounds, but this aint working. I want to play sound at position of attacking unit, to use it lik a weapon sound effect.
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Animations
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Events
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Unit - A unit Is attacked
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Attacking unit)) Equal to Mammoth Tank
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(Unit-type of (Attacking unit)) Equal to T-34
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(Unit-type of (Attacking unit)) Equal to T-80
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Then - Actions
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Sound - Play Explosion <gen> at 100.00% volume, located at (Position of (Attacking unit)) with Z offset 600.00
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Else - Actions
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