- Joined
- Jan 24, 2015
- Messages
- 26
One thing that's always bugged me about WC3 DOTA and a bunch of its kin that I remember is that last hitting doesn't have the punch that most modern AoS have. The gold bounty animation shows whenever a unit kills another that has a bounty - even if it's just a creep killing another creep.
I've heard that there's a way to make triggers occur only locally to a single player, but I've never seen it in practice. I've also figured out how to disable the standard gold bounty animation. So, would anyone mind helping me figure out how to to display that animation and play a sound when a player scores a last hit, but only to that player? I really think that'll help add the punch that's missing when just working with the default WC3 stuff.
I've heard that there's a way to make triggers occur only locally to a single player, but I've never seen it in practice. I've also figured out how to disable the standard gold bounty animation. So, would anyone mind helping me figure out how to to display that animation and play a sound when a player scores a last hit, but only to that player? I really think that'll help add the punch that's missing when just working with the default WC3 stuff.