- Joined
- Dec 4, 2019
- Messages
- 45
- Open world Action RPG with 48 heroes mostly based loosely on old school Blizzard characters/classes with a few new designs
- Evolving units and many customized items with unique and useful combinations
- Features a spell damage system where your max mana is converted into a small amount of AoE damage and/or AoE healing at multiple points with multiple radiuses for all major abilities, every spell cast requires perfect precision for maximum effect
- "Dodging" feature where most NPC attacks MUST hit in order for them to damage, combined with high NPC melee damage adds to the Action RPG element (this does not effect PvP)
- Scripted difficult boss encounters
- Hardcore loss of levels, gold and a possible random item along with a generally slow stat growth and aggressive unpredictable NPC combat behavior makes PvP combat meaningful and allows weaker characters to strategically outplay geared enemies
- Constantly reworked map built over 15 years with thousands of hours of development/rebuilding
- Currently in BETA, although single player only has minor issues, not bug tested for multiplayer at all, but is currently playable with others for testing purposes, recommended to run with Reforged graphics or at least HD graphics mode as some icons are missing in SD graphics mode
- 0.3.0 Reforged version consistently updated project available below (link removed when hotfixing bugs)
- 100s of hours of content (good luck with prestige challenges... L O L xD)
0.3.0 Reforged version:
(Screenshots show Reshade effects notably sharpening, motion blur, bloom, CA and technicolor. Motion blur clears some of the animation and frame jittering bugs in these beta versions and it is recommended. Added the default Reshade below, extract to
*\Warcraft III\_retail_\x86_64\
)Credits for custom models/UI:
Raptor Pack
Devilsaur Pack
Forsaken Nighslayer WoW Rip
www.hiveworkshop.com/threads/draenei-paladin.334958/
www.hiveworkshop.com/threads/hots-diablo-3-demon-hunter-valla-alts.328464
www.hiveworkshop.com/threads/hots-diablo-3-witch-doctor-nazeebo-alts.327965
www.hiveworkshop.com/threads/hots-paladin-uther-the-lightbringer-alts.335281/
www.hiveworkshop.com/threads/hots-diablo-3-barbarian-sonya-alts.333424/
www.hiveworkshop.com/threads/hots-nexus-captain-hero.335101/
www.hiveworkshop.com/threads/hots-taldarim-overlord-alarak-alts.333060/
Triceratops Pack
Gothic Minimalistic UI Widescreen (Heavily Modified, see signature below for UI tutorial)
www.hiveworkshop.com/threads/bladestorm.50276/
www.hiveworkshop.com/threads/bladestorm.50274/
www.hiveworkshop.com/threads/bladestorm.50269/
www.hiveworkshop.com/threads/bladestorm.50119/
www.hiveworkshop.com/threads/instantwhirl.270767/
www.hiveworkshop.com/threads/scissors-katar.274963/
www.hiveworkshop.com/threads/wing-attachments-pack-rip.327231/
www.hiveworkshop.com/threads/cosmic-elven-wings.315167/
www.hiveworkshop.com/threads/flamestrike.327490/
www.hiveworkshop.com/threads/wind-blast.337147/
www.hiveworkshop.com/threads/alternatives-tauren-heroes.342055/
www.hiveworkshop.com/threads/fel-orc-slayer.330112/
www.hiveworkshop.com/threads/tzeentch-unit-other.324701/
www.hiveworkshop.com/threads/mengks-packs-units.355284/
Issues/Not finished content:
- System Requirements are significantly higher than the base game for similar FPS (i5-8400 or higher recommended)
- Animations have a bit of stuttering
- UI glitches and cooldowns show as "ready" when they are not actually "ready" (engine issue when removing UI backing)
- Map was designed with a very low monitor green color value with a slightly lowered blue value, it still looks good on default monitor settings but you'll be missing a lot especially if you use the reshade
- Attack animations have conditions where they don't play properly (some of this is an engine issue in Reforged graphics such as when they are just out of vision)
- Unit responses really aren't done at all since I always keep them off anyway
- Dying in Metamorphosis as a Demon Hunter causes the character to be bugged severely (Demon Hunter is kinda OP so deal with it uwu) (UPDATE: Should be fixed?)
- Memory leaks lead to crashes and bad performance over time possibly, 16GB+ RAM with no background programs open is ideal
- Mana regen randomly increases drastically, (noticed on June 1, 2023), possibly an engine issue
- Additional unintentionally high damage spikes from invisible AoE mob damage comes rarely from casts just outside of fog of war, engine issue
- Engine issue where some particles do not appear (fixed by PC restart)
- Might crash on MAC when using lvl 3 totem... (report if it does, can be fixed by setting "Button X" to default in editor)
- Sounds that are supposed to be removed (low mana, mouse click sound) eventually get re-added (engine issue but might be fixable?)
- Engine issue where "Disease Cloud" remains on the character despite no longer having an item which grants "Disease Cloud" under some circumstances
- Use HUD Scale 40+ to prevent minor clipping on Feral Druid and pet classes
- Use Textures "Medium" or higher to prevent VFX glitches, use "Low" Particles and "High" Spells for best look at the moment
- Unit sounds aren't currently matching in some cases after November 14, 2024 patch
- Screenshot visuals are completely different after November 14, 2024 patch (RIP)
- Restarting the game is sometimes necessary to fix VFX glitches since November 14, 2024 patch
Other STUFF:
- Built using a high monitor red value, this is recommended in general since most games are heavy green/blue (keep in mind every monitor is different): Red -> 80% | Green -> 10% | Blue -> 50%
Attachments
Last edited: