1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Ride into the sunset with the 32nd Modeling Contest. The contest is optionally paired. Best of luck, people!
    Dismiss Notice
  5. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  6. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Plains Of Fear AOS V4.0

Submitted by MentalEddy
This bundle is marked as approved. It works and satisfies the submission rules.
Contents

Plains Of Fear AOS V4.0 (Map)

Reviews
Moderator
05:50, 8th Jun 2011 VGsatomi: Approved
  1. 05:50, 8th Jun 2011
    VGsatomi: Approved
     
  2. MentalEddy

    MentalEddy

    Joined:
    Dec 6, 2004
    Messages:
    4
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Features:

    - Very detailed terrain
    - Over 150 items, mostly custom
    - 40 custom heroes with a lot of custom spells
    - 2 castles, each with two satellite fortresses
    - You can buy one extra ability for your hero during game
    - A lot of different spawned units
    - Units, heroes, and buildings can be upgraded
    - Extra units can be spawned from barracks
    - Heroes are guaranteed balanced
    - For more info see F9/map info

    Have Fun!
     
  3. blanzzer

    blanzzer

    Joined:
    Apr 29, 2004
    Messages:
    47
    Resources:
    0
    Resources:
    0
    it's protected!
     
  4. canny

    canny

    Joined:
    Dec 9, 2004
    Messages:
    8
    Resources:
    0
    Resources:
    0
    extra ability?upgrade hero?new vision,let me try first! :oops:
     
  5. VGsatomi

    VGsatomi

    Webmaster's Council

    Joined:
    May 11, 2004
    Messages:
    3,159
    Resources:
    27
    Models:
    1
    Icons:
    1
    Maps:
    25
    Resources:
    27
    I've played the much older version of this a long time ago. It was good, but I sure didnt see where 700 triggers were coming into play...didnt seem lke anything out of the ordinary was going on, unless all those triggers are for the spawns :shock:
    -VGsatomi
     
  6. MentalEddy

    MentalEddy

    Joined:
    Dec 6, 2004
    Messages:
    4
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Triggers for spawns, a LOT (more than half) for the computer controlled heroes/AI, creeps, selection, upgrades, extra hero abilities, custom abilities, win/defeat, secret shop teleport, healing berries, custom player name color, etc. etc.


    THIS MAP HAS AI, SO YOU CAN PLAY WITH OR AGAINST COMPUTER HEROES! Also, there are 6 special ai configurations, options to play against 10 heroes of different content. See F9, map info.
     
  7. Taur

    Taur

    Joined:
    Aug 15, 2004
    Messages:
    719
    Resources:
    5
    Models:
    3
    Maps:
    2
    Resources:
    5
    this is an excellent map, kool AI, tons of different features and stores, awesome "secret shops" among other things.

    Bugs:

    When you teleport to a secret shop entrance it bypasses, the creeps and takes you directly to the shop.

    AI do not buy items, units or upgrades.

    Suggestions:

    When you are revived, make the player automatically select his hero.

    At the start make the player automatically select his wisp.

    When you destroy the main building, it should not be automatic game over. All buildings (on the losing side) should lose a certain % of health and it should be up to the players to buy peasants and repair the castle. If they can't i na certain amount of time, then they lose.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,200
    Resources:
    1
    Maps:
    1
    Resources:
    1
    -heroes need to be more visible on the minimap and have a glow or something to differentiate them easier in battle
    -heroes can easy teleport out of a fight without any real danger especially if they also have an ankh
    -it takes a bit too long to finish a match
    -players can "buy" troops from enemy barracks (it takes money but nothing else happens); Moreover players can buy upgrades from the enemy fort for their own units...

    It has a lot of interesting and innovative elements though.
     
  9. Alexen

    Alexen

    Map Reviewer

    Joined:
    Aug 6, 2015
    Messages:
    1,122
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    This map is cool, but seems abandoned...