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Plagued Forest

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents
1.Description
2.Features
3.Credits
4.Change Log

Description
In Game Description
Rumors Of A New Fungi Spread Around Felwood. It Is Said It Can Kill People If They Touch It. Deathollow, A Camp Around These Parts Have Been Researching This Fungi As Well As You And Various Other Expeditions. You Must Claim This Weapon For Your People!

Features
3 Players(Start Locations)
6 Gold Mines
1 Goblin Merchant
1 Goblin Laboratory
1 Tarvern
4 Red/Hard Creep Camps
5 Brown/Medium Creep Camps
9 Green/Easy Creep Camps
Total Of 18 Creep Camps
66 Creeps And 26 Passive Creeps
31 Items
6289 Doodads

Credits
Death_Rift
Blizzard

Change Log
Version 1.0(Uploaded

Author's Note
Thinking Of Adding A New Hostile Unit Thats Like A Mushroom Monster Because There Is Alot Of Mushrooms In The Map.


Keywords:
Plague, Forest, MUSHROOMS!
Contents

Plagued Forest (Map)

Reviews
16:18, 11th Mar 2014 Hell_Master: See this: Rejected!

Moderator

M

Moderator

16:18, 11th Mar 2014
Hell_Master: See this:

eubz;2497523 said:
You can still improve your description using bbcodes and as what Legal Ease said, add some screenshots in your description.

Review:

TITLE:

Plagued Forest


Created by Death_Rift ; Uploaded by: Death_Rift

Reviewed By: eubz

204270-albums4725-picture64019.png
204270-albums4725-picture64016.png
204270-albums4725-picture64018.png


TERRAIN

(tileset variations and slopes, Doodads, pathing, etc.)

1. The terrain is flat.
2. Doodads are used but are placed randomly just like the lightnings.
3. No neutral units found.
4. Overall, the terrain is not balanced.


2/5


OBJECTS

(Units, Heroes, Object Data, etc.)

1. Hostile units are placed randomly. There are neutral units blocking the paths as in the bridges.
2. Item drops should be random and not specific.
3. Expansion goldmines are inclined to the lower left of the map that makes it unbalanced.
4. Another is that all neutral buildings are placed in one place and no other neutral buildings aside from these.


1/5



GAMEPLAY

(The flow of the game including some events if there is)

1. You can not harass your enemy during the early games because of the hostile units blocking the way to your enemies.


1/5



TOTAL POINTS:


reject


1/5



Rejected!
 
You can still improve your description using bbcodes and as what Legal Ease said, add some screenshots in your description.

Review:

TITLE:

Plagued Forest


Created by Death_Rift ; Uploaded by: Death_Rift

Reviewed By: eubz

204270-albums4725-picture64019.png
204270-albums4725-picture64016.png
204270-albums4725-picture64018.png


TERRAIN

(tileset variations and slopes, Doodads, pathing, etc.)

1. The terrain is flat.
2. Doodads are used but are placed randomly just like the lightnings.
3. No neutral units found.
4. Overall, the terrain is not balanced.


2/5


OBJECTS

(Units, Heroes, Object Data, etc.)

1. Hostile units are placed randomly. There are neutral units blocking the paths as in the bridges.
2. Item drops should be random and not specific.
3. Expansion goldmines are inclined to the lower left of the map that makes it unbalanced.
4. Another is that all neutral buildings are placed in one place and no other neutral buildings aside from these.


1/5



GAMEPLAY

(The flow of the game including some events if there is)

1. You can not harass your enemy during the early games because of the hostile units blocking the way to your enemies.


1/5



TOTAL POINTS:


reject


1/5


 
Last edited:
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