- Joined
- Jun 21, 2013
- Messages
- 116
I'm making a race on my map that creates blight with all their buildings (like disease is spreading), ever building has an aura that deals 10 damage per second to enemy units and goes through spell immunity. Most of the buildings have abilities like locust swarm, parasite, etc.
Now, you might think this is overpowered, but the catch is that if a unit from this race goes off blight, it instantly dies. In addition to it, all buildings are organic, meaning that spells can be cast to damage them.
The goal of this race is to create unique gameplay style, where the player would focus on expanding the blight from his base to the enemy base, instead of just sending army of units, but also to create challenge to enemies, where they would be forced to retreat from a fight, and instead try to take away the blight.
In short, the plague race can win against other players if fighting on blight, but needs to grow constantly to maintain that power.
It's like the entire race is a single organism, buildings are its organs, and the units are like fleas or something, that lives on the bigger organism.
Now, I need some ideas on how to make that race, add more features to it and remove those which are a bit too much.
What type of units should I make? Techtree? What should "Town Hall" type unit be like? Should there be any heroes?
PS: I think it's worth mentioning that I also need unique way of harvesting resources and building buildings. And that unit production should only be through spells like Parasite, Carrion Beetles, etc.
PS 2: If it's possible to make another type of blight, different from undead one, ti would be great, but if not, it's not that big of a deal.
Anyhow, It's a good idea to start with, but I need some more creative people to think of more concepts, scrap my concepts that are not that good as they seem (provide the reason, please, I might have overlooked something).
Now, you might think this is overpowered, but the catch is that if a unit from this race goes off blight, it instantly dies. In addition to it, all buildings are organic, meaning that spells can be cast to damage them.
The goal of this race is to create unique gameplay style, where the player would focus on expanding the blight from his base to the enemy base, instead of just sending army of units, but also to create challenge to enemies, where they would be forced to retreat from a fight, and instead try to take away the blight.
In short, the plague race can win against other players if fighting on blight, but needs to grow constantly to maintain that power.
It's like the entire race is a single organism, buildings are its organs, and the units are like fleas or something, that lives on the bigger organism.
Now, I need some ideas on how to make that race, add more features to it and remove those which are a bit too much.
What type of units should I make? Techtree? What should "Town Hall" type unit be like? Should there be any heroes?
PS: I think it's worth mentioning that I also need unique way of harvesting resources and building buildings. And that unit production should only be through spells like Parasite, Carrion Beetles, etc.
PS 2: If it's possible to make another type of blight, different from undead one, ti would be great, but if not, it's not that big of a deal.
Anyhow, It's a good idea to start with, but I need some more creative people to think of more concepts, scrap my concepts that are not that good as they seem (provide the reason, please, I might have overlooked something).