- Joined
- Jan 23, 2007
- Messages
- 1,302
Hello, i posted a request for this request a while back.
Ive been learning alot about animateing since, but still cant seem to figure out how to make the ribbon emitter continue through the models death animation. I want it because my 'sniper' unit has a pierceing shot (missle line)
Heres what ive come up with so far, all the particle emitters and the model work fine, i just want the ribbon to follow.
It is a hero defence, except there isnt a 'middle' to protect, just yourself and allys. When a player dies he/she becomes undead and attempts to kill other players. If he/she Suceeds in landing the fatal blow on a human player, he/she is revived at the point of the killed player with full health and reallied to the humans. Defeat is once all the human players are undead
Victory is when all the rounds are over
This game also features a unique ammo as food system (works better than wood by far)
Semi random levels, with a chance of suprise spawns each level.
Challengeing gameplay.
Rather Unique levels.
Ive been learning alot about animateing since, but still cant seem to figure out how to make the ribbon emitter continue through the models death animation. I want it because my 'sniper' unit has a pierceing shot (missle line)
Heres what ive come up with so far, all the particle emitters and the model work fine, i just want the ribbon to follow.
It is a hero defence, except there isnt a 'middle' to protect, just yourself and allys. When a player dies he/she becomes undead and attempts to kill other players. If he/she Suceeds in landing the fatal blow on a human player, he/she is revived at the point of the killed player with full health and reallied to the humans. Defeat is once all the human players are undead
Victory is when all the rounds are over
This game also features a unique ammo as food system (works better than wood by far)
Semi random levels, with a chance of suprise spawns each level.
Challengeing gameplay.
Rather Unique levels.