- Joined
- Apr 15, 2022
- Messages
- 72
Hi. I've wanted to create a spell based on Animate Dead - it would raise a set amount of corpses in an area of effect range, with the twist that they would instead be raised into a specific unit type. You cast Animate Dead and raise zombies (or whatever) from surrounding corpses.
The obvious idea is to use Animate Dead as a base -> use triggers to check when it's being cast -> pick units with "Animated Corpse" buff -> replace picked units with zombies
But for some reason I can't pick the raised units? I've used various conditions and none seem to work (picked unit = unit with a specific buff; picked unit = target of ability being cast; picked unit = summoned unit; etc.). I'm not that highly experienced wth trigger based spells, so the solution shouldn't be that hard to figure out. It's likely me setting it up the wrong way
Before anyone mentions it, the spell differs a lot from raise dead. It's supposed to have a longer cooldown and again, work more akin to mass ressurection than an autocast summon
Any ideas?
The obvious idea is to use Animate Dead as a base -> use triggers to check when it's being cast -> pick units with "Animated Corpse" buff -> replace picked units with zombies
But for some reason I can't pick the raised units? I've used various conditions and none seem to work (picked unit = unit with a specific buff; picked unit = target of ability being cast; picked unit = summoned unit; etc.). I'm not that highly experienced wth trigger based spells, so the solution shouldn't be that hard to figure out. It's likely me setting it up the wrong way
Before anyone mentions it, the spell differs a lot from raise dead. It's supposed to have a longer cooldown and again, work more akin to mass ressurection than an autocast summon
Any ideas?
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