- Joined
- Mar 16, 2008
- Messages
- 955
Trying to imagine the best way to do this. Pick highest of 5 Integers, since the GUI function only has 2 input spots.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_no_hero[SaveLoadEvent_PN] Greater than 0
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_no_hero[SaveLoadEvent_PN]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_warden[SaveLoadEvent_PN] Greater than 0
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highest_warden[SaveLoadEvent_PN] Greater than highest_no_hero[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_warden[SaveLoadEvent_PN]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_dh[SaveLoadEvent_PN] Greater than 0
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highest_dh[SaveLoadEvent_PN] Greater than highest_no_hero[SaveLoadEvent_PN]
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highest_dh[SaveLoadEvent_PN] Greater than highest_warden[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_dh[SaveLoadEvent_PN]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_potm[SaveLoadEvent_PN] Greater than 0
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highest_potm[SaveLoadEvent_PN] Greater than highest_no_hero[SaveLoadEvent_PN]
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highest_potm[SaveLoadEvent_PN] Greater than highest_warden[SaveLoadEvent_PN]
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highest_potm[SaveLoadEvent_PN] Greater than highest_dh[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_potm[SaveLoadEvent_PN]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_kotg[SaveLoadEvent_PN] Greater than 0
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highest_kotg[SaveLoadEvent_PN] Greater than highest_no_hero[SaveLoadEvent_PN]
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highest_kotg[SaveLoadEvent_PN] Greater than highest_warden[SaveLoadEvent_PN]
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highest_kotg[SaveLoadEvent_PN] Greater than highest_dh[SaveLoadEvent_PN]
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highest_kotg[SaveLoadEvent_PN] Greater than highest_potm[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_kotg[SaveLoadEvent_PN]
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Else - Actions
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...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_no_hero[SaveLoadEvent_PN] Greater than 0
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_no_hero[SaveLoadEvent_PN]
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Else - Actions
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...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_warden[SaveLoadEvent_PN] Greater than difficulty_highest_load[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_warden[SaveLoadEvent_PN]
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Else - Actions
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...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_dh[SaveLoadEvent_PN] Greater than difficulty_highest_load[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_dh[SaveLoadEvent_PN]
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Else - Actions
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...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_potm[SaveLoadEvent_PN] Greater than difficulty_highest_load[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_potm[SaveLoadEvent_PN]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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highest_kotg[SaveLoadEvent_PN] Greater than difficulty_highest_load[SaveLoadEvent_PN]
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Then - Actions
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Set VariableSet difficulty_highest_load[SaveLoadEvent_PN] = highest_kotg[SaveLoadEvent_PN]
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Else - Actions
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Last edited: