- Joined
- Feb 8, 2015
- Messages
- 814
Hello there.
I got from the 1.28 desync in my map which drives me crazy.
- 1) it happens quite randomly, but only once by game.
- 2) It drops people which
- 3) It happen when i host it with my computer even with ENT and MMH bots
- 4) There's not GetLocalplayer() in my map
- 5) Even at 2 or 12 players it happens the same
- 6) It's not from Camera commands
- 7) It's almost systematic, it's rare to get a non-desyncing game, but i still don't know why they are spared.
- 8) I've done some optimizations. There's no any leaks and it still desync.
- 9) i don't use widgitizers
- 10) i don't use Terrain deformations
- 11) it's not from the score system
- 12) It have a link with Chaos abilities and cache : units aren't properly initialized when they appears as a morph of a previous unit.
Age of Humanity Prototype 0.1.5.0.8b - Warcraft 3 Maps - Epic War.com
Anyone got the same issue ? It's about to make me crazy one day if it continues to desync ^^
I got from the 1.28 desync in my map which drives me crazy.
- 1) it happens quite randomly, but only once by game.
- 2) It drops people which
- 3) It happen when i host it with my computer even with ENT and MMH bots
- 4) There's not GetLocalplayer() in my map
- 5) Even at 2 or 12 players it happens the same
- 6) It's not from Camera commands
- 7) It's almost systematic, it's rare to get a non-desyncing game, but i still don't know why they are spared.
- 8) I've done some optimizations. There's no any leaks and it still desync.
- 9) i don't use widgitizers
- 10) i don't use Terrain deformations
- 11) it's not from the score system
- 12) It have a link with Chaos abilities and cache : units aren't properly initialized when they appears as a morph of a previous unit.
Age of Humanity Prototype 0.1.5.0.8b - Warcraft 3 Maps - Epic War.com
Anyone got the same issue ? It's about to make me crazy one day if it continues to desync ^^
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