- Joined
- Jun 17, 2010
- Messages
- 2,275
-
Soar Expiration
-

Events
-


Time - Every 1.00 seconds of game time
-
-

Conditions
-

Actions
-


For each (Integer A) from 1 to Soar_Index, do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






Soar_Expiration[(Integer A)] Greater than or equal to (Soar_ExpirationFormula - 1)
-
-





Then - Actions
-






Set ExpirationBoolean[(Integer A)] = False
-






Set Soar_Expiration[(Integer A)] = 0
-






Unit - Remove Dive Bomb from Soar_Unit[(Integer A)]
-






Player - Enable Soar for (Owner of Soar_Unit[(Integer A)])
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








ExpirationBoolean[(Integer A)] Equal to True
-
-







Then - Actions
-








Animation - Change Soar_Unit[(Integer A)] flying height to ((Current flying height of Soar_Unit[(Integer A)]) - (400.00 / (Real(Soar_ExpirationFormula)))) at 0.00
-








Set Soar_Expiration[(Integer A)] = (Soar_Expiration[(Integer A)] + 1)
-
-







Else - Actions
-
-
-
-
-
-
-













