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Untitled Trigger 001

Events

Conditions

Actions


Set someInteger = (Random integer number between 1 and 100)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




someInteger Less than or equal to 10



Then - Actions




Unit - Remove (someUnit) from the game



Else - Actions
Instant kill

Events


Unit - A unit Begins casting an ability

Conditions


(Ability being cast) Equal to Your ability

Actions


Set RandomChance = (Random integer number between 1 and 100)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




RandomChance Greater than 90



Then - Actions




Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 9999999.00 damage of attack type Chaos and damage type Normal



Else - Actions

w00t

Events


Unit - A unit Begins casting an ability
w00t

Events


Unit - A unit Finishes casting an ability


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to "Your ability"

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




[Random number between 1 and 10] Equal to 1



Then - Actions




Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 9999999.00 damage of attack type Chaos and damage type Normal



Else - Actions
