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Pentagram effect by colourcloud

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I added a jass version in the spell
iv been told its bad coding, so no need to rage on the comments area because the message was very clear :)
Cast
  • Water Ripple Cast
  • Events
  • Unit - A unit Starts the effect of an ability
  • Conditions
  • (Ability being cast) Equal to Water Riple
  • Actions
  • Set Pentagramm_Grad = 0.00
  • Set Pentagramm_x3 = 220.00
  • Set Pentagramm_x1 = 0.00
  • Set Pentagramm_x2 = 0.00
  • Set Pentagramm_x4 = -220.00
  • Set Pentagramm_x5 = 452.00
  • Set Pentagramm_x6 = -452.00
  • Set Pentagramm_y1 = 450.00
  • Set Pentagramm_y2 = 450.00
  • Set Pentagramm_y3 = -392.00
  • Set Pentagramm_y5 = -392.00
  • For each (Integer A) from 0 to 2000, do (Actions)
  • Loop - Actions
  • Set Pentagramm_Delete8[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Delete2[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Delete[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Delete3[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Delete4[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Delete5[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Delete6[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Delete7[(Integer A)] = Pentagramm_Leer
  • Set Pentagramm_Unit = (Triggering unit)
  • Wait 1.00 seconds
  • Trigger - Turn on Pentagramm Kreis 1 <gen>
  • Wait 3.00 seconds
  • Trigger - Turn on Pentagramm Damage <gen>
  • Wait 1.00 seconds
  • Trigger - Turn off Pentagramm Damage <gen>
  • For each (Integer A) from 1 to 360, do (Actions)
  • Loop - Actions
  • Special Effect - Destroy Pentagramm_Delete[(Integer A)]
  • Wait 1.00 seconds
  • For each (Integer A) from 0 to 2000, do (Actions)
  • Loop - Actions
  • Special Effect - Destroy Pentagramm_Delete2[(Integer A)]
  • Special Effect - Destroy Pentagramm_Delete3[(Integer A)]
  • Special Effect - Destroy Pentagramm_Delete4[(Integer A)]
  • Special Effect - Destroy Pentagramm_Delete5[(Integer A)]
  • Special Effect - Destroy Pentagramm_Delete6[(Integer A)]
  • Special Effect - Destroy Pentagramm_Delete7[(Integer A)]
  • Special Effect - Destroy Pentagramm_Delete8[(Integer A)]
  • Custom script: call RemoveLocation(udg_Loc1)
  • Custom script: call RemoveLocation(udg_Loc2)

  • Pentagramm Kreis 1
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Pentagramm_Array2 = (Pentagramm_Array2 + 1)
  • Set Pentagramm_Grad = (Pentagramm_Grad + 7.50)
  • Special Effect - Create a special effect at ((Position of Pentagramm_Unit) offset by 450.00 towards Pentagramm_Grad degrees) using Doodads\Cinematic\GlowingRunes\GlowingRunes7.mdl
  • Set Pentagramm_Delete8[Pentagramm_Array2] = (Last created special effect)
  • Pentagramm1
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Pentagramm_Array1 = (Pentagramm_Array1 + 1)
  • Set Pentagramm_x1 = (Pentagramm_x1 + 4.00)
  • Set Pentagramm_y1 = (Pentagramm_y1 - 15.28)
  • Special Effect - Create a special effect at ((Position of Pentagramm_Unit) offset by (Pentagramm_x1, Pentagramm_y1)) using Doodads\Cinematic\GlowingRunes\GlowingRunes2.mdl
  • Set Pentagramm_Delete2[Pentagramm_Array1] = (Last created special effect)
  • Pentagram2
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Pentagramm_Array3 = (Pentagramm_Array3 + 1)
  • Set Pentagramm_x2 = (Pentagramm_x2 - 4.00)
  • Set Pentagramm_y2 = (Pentagramm_y2 - 15.28)
  • Special Effect - Create a special effect at ((Position of Pentagramm_Unit) offset by (Pentagramm_x2, Pentagramm_y2)) using Doodads\Cinematic\GlowingRunes\GlowingRunes2.mdl
  • Set Pentagramm_Delete3[Pentagramm_Array3] = (Last created special effect)
  • Pentagram4
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Pentagramm_Array5 = (Pentagramm_Array5 + 1)
  • Set Pentagramm_x4 = (Pentagramm_x4 + 5.50)
  • Set Pentagramm_y3 = (Pentagramm_y3 + 4.00)
  • Special Effect - Create a special effect at ((Position of Pentagramm_Unit) offset by (Pentagramm_x4, Pentagramm_y3)) using Doodads\Cinematic\GlowingRunes\GlowingRunes2.mdl
  • Set Pentagramm_Delete5[Pentagramm_Array5] = (Last created special effect)
  • Pentagram5
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Pentagramm_Array6 = (Pentagramm_Array6 + 1)
  • Set Pentagramm_x5 = (Pentagramm_x5 - 4.00)
  • Special Effect - Create a special effect at ((Position of Pentagramm_Unit) offset by (Pentagramm_x5, 120.00)) using Doodads\Cinematic\GlowingRunes\GlowingRunes2.mdl
  • Set Pentagramm_Delete6[Pentagramm_Array6] = (Last created special effect)
  • Pentagram5
  • Events
  • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
  • Set Pentagramm_Array6 = (Pentagramm_Array6 + 1)
  • Set Pentagramm_x5 = (Pentagramm_x5 - 4.00)
  • Special Effect - Create a special effect at ((Position of Pentagramm_Unit) offset by (Pentagramm_x5, 120.00)) using Doodads\Cinematic\GlowingRunes\GlowingRunes2.mdl
  • Set Pentagramm_Delete6[Pentagramm_Array6] = (Last created special effect)



There are more triggers but i wont post because it will take to long, just open WE and have a look






Keywords:
Colourcloud, effect, pentagramm
Contents

Arcane Chaos (Map)

Reviews
12th Dec 2015 IcemanBo: For long time as NeedsFix. Rejected. 08:30, 7th Jun 2011 Maker: The triggering is very bad. Leaks, not MUI and general uneffectiveness. You need to completely retrigger it. I suggest you ask some help in Triggers and...

Moderator

M

Moderator

12th Dec 2015
IcemanBo: For long time as NeedsFix. Rejected.

08:30, 7th Jun 2011
Maker: The triggering is very bad. Leaks, not MUI and general uneffectiveness. You need to completely retrigger it. I suggest you ask some help in Triggers and Scripts subforum :)
 
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