• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Peasant Worker Girl

Status
Not open for further replies.
Level 8
Joined
Dec 10, 2006
Messages
67
Here's a model I've been working on. It uses geosets from Jaina, the HighElf Archer, the Villager Woman, and the Peasant. Basically, it's an attempt to create a female version of the peasant. This version was designed for easy reskinning which I encourage anyone who wishes so to do so. Unfortunately, the creation of custom skins is outside my capabilities so I'm limited to what I can download for my own uses.
 

Attachments

  • Worker.mdx
    168.6 KB · Views: 130
  • Worker_Portrait.mdx
    48.4 KB · Views: 100
Level 45
Joined
Jun 3, 2005
Messages
6,982
dear gosh..

um..ever heard of using custom textures and merging geosets? argh..

there is like ..12..and not a single plain skin to work off..:p
i seriously suggest you stop using the geoset merger and merge them in manually so you can fuse the vertex groups or whatever so you dont have like..so many geosets..

from what i see, its just a red ..worker, the outline of it looks good though...
 
Level 8
Joined
Dec 10, 2006
Messages
67
Actually, i do merge manually but I specifically break apart the geosets so I can use the Viewer to see how different parts look with different textures at the same time. There is some compatibility between the Jaina, Archer, and Sylvanus/Shandris skins and some incompatibility as well. When I get the look I like, I use Oinkerwinkel's Vertex Modifier to merge said sub-geosets back together. I have a set of skins I use with this model for my own use but they aren't mine and I didn't think it appropriate to upload them.
 
Status
Not open for further replies.
Top