guys... ill post the same thing i posted at "introduction"... please someone help me...
couze when i order unpause the unit it doesnt happen... and i dunno why...
here is the trigger:
skill
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Feral hunt
Actions
Unit - Pause (Target unit of ability being cast)
Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Human\AerialShackles\AerialShacklesTarget.mdl
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 0.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 90.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 180.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 270.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit Group - Pick every unit in (Units of type Phanter locust) and do (Unit - Order (Picked unit) to Attack (Target unit of ability being cast))
Wait (0.75 x (Real((Level of Feral hunt for (Triggering unit))))) seconds
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units of type Phanter locust) and do (Unit - Remove (Picked unit) from the game)
Unit - Unpause (Target unit of ability being cast)
obs: the unit im creating is a copy of the caster... but whitout the skills and it has locust and is invunerable, and sorry for my bad english .
couze when i order unpause the unit it doesnt happen... and i dunno why...
here is the trigger:
skill
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Feral hunt
Actions
Unit - Pause (Target unit of ability being cast)
Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Human\AerialShackles\AerialShacklesTarget.mdl
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 0.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 90.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 180.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit - Create 1 Phanter locust for (Triggering player) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards 270.00 degrees) facing (Facing of (Target unit of ability being cast)) degrees
Unit Group - Pick every unit in (Units of type Phanter locust) and do (Unit - Order (Picked unit) to Attack (Target unit of ability being cast))
Wait (0.75 x (Real((Level of Feral hunt for (Triggering unit))))) seconds
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units of type Phanter locust) and do (Unit - Remove (Picked unit) from the game)
Unit - Unpause (Target unit of ability being cast)
obs: the unit im creating is a copy of the caster... but whitout the skills and it has locust and is invunerable, and sorry for my bad english .