- Joined
- Aug 1, 2007
- Messages
- 535
Im not under standing why this trigger doesnt do anything.
all that happens is the hero starts the effect of ability, you lose control of your hero, your hero plays spell animation, you hero unpauses. Its not getting the target of ability or something. Why?
all that happens is the hero starts the effect of ability, you lose control of your hero, your hero plays spell animation, you hero unpauses. Its not getting the target of ability or something. Why?
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Sting
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Shadow Strike
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Actions
- Unit - Pause (Casting unit)
- Unit - Pause (Target unit of ability being cast)
- Unit - Order (Casting unit) to Stop
- Unit - Order (Target unit of ability being cast) to Stop
- Unit - Make (Target unit of ability being cast) face (Casting unit) over 1.00 seconds
- Animation - Play (Casting unit)'s spell animation
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Arthas
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using war3mapImported\ZombifyTargetBlue.mdx
- Special Effect - Destroy (Last created special effect)
- Unit - Create 1 DummyUnits Arthas for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) facing (Position of (Targeted unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Paladin
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using war3mapImported\ZombifyTargetBlue.mdx
- Special Effect - Destroy (Last created special effect)
- Unit - Create 1 DummyUnits Paladin for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) facing (Position of (Targeted unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Mal'Ganis
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Create 1 DummyUnits Mal'Ganis for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) facing (Position of (Targeted unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Dreadlord
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Create 1 DummyUnits Dreadlord for (Owner of (Casting unit)) at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) facing (Position of (Targeted unit))
- Else - Actions
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If - Conditions
- Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
- Animation - Change (Last created unit)'s animation speed to 50.00% of its original speed
- Unit - Pause (Last created unit)
- Unit Group - Add (Last created unit) to StingGroup[(Player number of (Owner of (Casting unit)))]
- Wait 0.30 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in StingGroup[(Player number of (Owner of (Casting unit)))] and do (Actions)
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Loop - Actions
- Unit - Order (Picked unit) to Attack (Target unit of ability being cast)
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Loop - Actions
- Wait 1.80 seconds
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Unit Group - Pick every unit in StingGroup[(Player number of (Owner of (Casting unit)))] and do (Actions)
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Loop - Actions
- Animation - Change (Picked unit)'s animation speed to 400.00% of its original speed
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Loop - Actions
- Wait ((1.80 / 4.00) x 10.00) seconds
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Arthas
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using war3mapImported\ZombifyTargetBlue.mdx
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Paladin
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using war3mapImported\ZombifyTargetBlue.mdx
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Mal'Ganis
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to Dreadlord
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Then - Actions
- Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by 100.00 towards (36.00 x (Real((Integer A)))) degrees) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in StingGroup[(Player number of (Owner of (Casting unit)))] and do (Actions)
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Loop - Actions
- Unit - Unpause (Picked unit)
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Hero and damage type Normal
- Unit - Unpause (Casting unit)
- Unit - Unpause (Target unit of ability being cast)
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Events