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pathing for model

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You sure that's compatible with blizzard's model? why don't you just use the model that's bundled with it?
 
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To add patch to a custom model textures without knowing what your patch should then use the model editor. Open the model and go to texture manager and there appear and textures using your patch.

And if they want a texture to an existing model of warcraft, should see their path model with the object editor and put in a texture import manager with path found in object editor.
 
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@Gogetakao: You can't arbitrarily assign a texture to a model and expect it to work. Each model has a particular UVWrap that maps parts of the texture onto the model. That's why most of the textures look so different.

In order to apply a different texture to grom hellscream's possessed model, you'll have to make the custom BLP match the model's wrap. This will usually just be a process of copy, paste, and moving things around to fit. You can make a request in the "Requests" section if you don't know how to do it yourself.
 
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You can't arbitrarily assign a texture to a model and expect it to work. Each model has a particular UVWrap that maps parts of the texture onto the model. That's why most of the textures look so different.

This is what I was trying to say, though I suck at explaining it haha XD. Thanks Purge!
 
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