• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Path of A Swordman v1.06

My first warcraft 3 map uploaded and now updated with added features and balancing.

Features:
- Unique stats and skills system.
- Different allocation of inner points given different stats growth and skills.
- Unique equipments and forging
- Equipments can be forged to gain different special power.
- Minigames
- Another ways to gain gold, exp., and rare items.
- Available: Mining, Hunting and Gambling.
- Camp
- Allow player to sort, forge and sell items.
- Life regen and inner points allocation.

New features:
- Missions
- My previous opinion, "This map is simple as fighting all the time without lousy quests. I thinks player might hate to fight same creep for many many time to complete quests."
However, as per moderator said that this map is better with quests/missions, I have added around 10 easy missions that are repeating, essential and normal which give additional exp., gold and items to the hero.
- Attachments
- The hero's model can visually show the different equipments equiped and is blank hand when equips nothing.
- Credits given to Kitabatake, Lord_Firage, Dragon Sword, Shadow1500, HappyTauren, DerReaper2, N00byStance, and perfjert.

Future update:
- Additional missions and games.
- Different quality of equipments give different stats.
- Add limitation to equip.
- Different model of hero in term of sex and race.
- Different starting inner points and skills can be learnt.

Future plan:
- Multiplayer ORPG version.
Contents

Path of A Swordman v1.06 (Map)

Reviews
Gilles: I liked your stat system quite a bit. The game itself wasn't as good. I got bored pretty quick. Maybe if you made it more of an open rpg instead of the level by level. -Approved-

Moderator

M

Moderator

Gilles: I liked your stat system quite a bit. The game itself wasn't as good. I got bored pretty quick. Maybe if you made it more of an open rpg instead of the level by level. -Approved-
 

SeedinAethyr

Spam Moderator
Level 11
Joined
Dec 2, 2012
Messages
168
Path Of A Swordman is a very fun and innovative singleplayer RPG. It has many cool systems, such as a much different item drop system and a cool quest system. It also has a very cool Inner Point system in which a player gets an Inner Point for every ten Soul Inner Points for every level. You can spend your Inner Points on Dexterity, Vitality, Soul, Divine, and Darkness. It is wise to spend lots of points on Soul early on so you can get more points later on. The item drop system is also cool. Instead of the item just dropping from the creep you killed, it has a small chance to drop. You get a notice of what item dropped, and it appears at your camp area. You get to this camp area by using the Camp Bag ability. This is where you can heal, forge items, pick up dropped items, and sell items. Once you leave camp, you are transported right back where you were. The great thing about this item system is that you never have to leave an item behind and not be able to sell it because the items are transported right to your camp! You can even sell or forge the items right there! The quest system is different than most quest systems. Instead of just walking up to the unit and watching a (boring) cinematic, you just click the unit and see the white dialogue above the unit. Some quests are also repeating, which is a feature many Warcraft 3 maps do not have. Another cool thing about the map is the swords. Instead of raising your attack damage by a fixed number, they increase your damage by a percent of your own attack damage. Items become obsolete much slower this way. Another cool thing about the Swords and Shields is that although you can carry more than one at a time, the extra bonuses do not affect you once you get more than one. This is great because there is no stupid text such as "You already have a Sword." One last cool thing about the items is that they show up as attachments to the hero, which is a nice touch. The abilities are also very nice. They have detailed tooltips, and show exactly how they are improved by your Inner Points. Although the grammar isn't perfect, I highly recommend this map.
5/5
 
Top