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Hello, thanks for answering, I mean combinable by item, object, say I have my 3rd skill 15% evasion, and suddenly buy talisman of evasion that the item gives me 10% of evasion, to catch the hero reaches objetener 25%. I hope I intimated
Hello, thanks for answering, I mean combinable by item, object, say I have my 3rd skill 15% evasion, and suddenly buy talisman of evasion that the item gives me 10% of evasion, to catch the hero reaches objetener 25%. I hope I intimated
Trigger evasion with 1 ability and multiple levels. Be aware that evasion has its probability skewed near 0% and 100%. There may or may not be a minimum increment of 5% or 10%, I forget.
The most elegant (if not the easiest) is to use a damage detection system and then trigger your evasion and criticals. Then you can use a formula for diminishing returns and calculate evasion, crit, etc. This also allows you to code some much more customized evasion/crits too.
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