hi ppl .. i was thinking in make a "Passive" abilty , that it is like DotA's Radiance. if you dont play DotA , i will explain you what the Passive does.
well , the Passive is lika inmolation , but it is Passive , and the Effect is Different on Affected Units ( the unit that have the ability doesnt have any Aura ... but the Affected Creeps , Heros , Neutral , Etc. Have Like a "Bright" that gives them 8% chances to miss and Hurt them for 35 every 1.5 secs...)
i was planning on making it this way.
I dunno how to Use trigger Tags so sry.
Event:
A Unit Starts the Effect of an Ability.
Conditions:
Ability Being Cast = Radiance
Actions:
Set Radiance_Point: (Position of Triggering Unit)
Set Radiance_Unit: (Position of Attacked Unit)
Unit - Cause (Triggering Unit) to damage circular area After 1.5 seconds of Radius 400 at Radiance_Point , dealing 35 damage of Attack Type Magic and Damage type Normal.
Special Effect - Create Special Effect (Healing Spray) at Radiance_Unit.
Custom Script - call RemoveLocation(udg_Radiance_Point)
Custom Script - call RemoveLocation(udg_Radiance_Unit)
Special Effect - Destroy Last Special Effect.
i got that idea... any1 that can help me do it? also , i dunno how to make the 8% miss chances to enemies. and the Bright special effect doesnt show T_T.
HELp xD.
well , the Passive is lika inmolation , but it is Passive , and the Effect is Different on Affected Units ( the unit that have the ability doesnt have any Aura ... but the Affected Creeps , Heros , Neutral , Etc. Have Like a "Bright" that gives them 8% chances to miss and Hurt them for 35 every 1.5 secs...)
i was planning on making it this way.
I dunno how to Use trigger Tags so sry.
Event:
A Unit Starts the Effect of an Ability.
Conditions:
Ability Being Cast = Radiance
Actions:
Set Radiance_Point: (Position of Triggering Unit)
Set Radiance_Unit: (Position of Attacked Unit)
Unit - Cause (Triggering Unit) to damage circular area After 1.5 seconds of Radius 400 at Radiance_Point , dealing 35 damage of Attack Type Magic and Damage type Normal.
Special Effect - Create Special Effect (Healing Spray) at Radiance_Unit.
Custom Script - call RemoveLocation(udg_Radiance_Point)
Custom Script - call RemoveLocation(udg_Radiance_Unit)
Special Effect - Destroy Last Special Effect.
i got that idea... any1 that can help me do it? also , i dunno how to make the 8% miss chances to enemies. and the Bright special effect doesnt show T_T.
HELp xD.