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[Trigger] Parasite but for some reason not lethal

Level 11
Joined
Sep 30, 2017
Messages
169
I'm create an ability that is similiar to Darius's Q, where a hero spins around, deals damage to all around units and applies a dot debuff

This debuff is based on the parasite ability, but it doesn't spawn a unit; it only deals damage over time. My problem is that for some reason the ability is not lethal; it makes all the affected units stay at 1 hp, which is weird because the normal parasite ability is ALWAYS lethal. So any help or any tips?

Screenshot 2025-12-27 013916.png
 
Weird, but I found the issue: the dummy that cast the parasite ability has to be alive for the duration of the spell. I have never known how that ability works, fr.
A lot of abilities have additional effects that rely on the Caster "existing". But I suppose it varies from ability to ability, things aren't very consistent.

One common issue people overlook is the usage of the (Killing unit) Event Response in the (A unit Dies) Event.
  • Events
    • Unit - A unit Dies
  • Conditions
    • (Killing unit) belongs to an enemy of (Owner of (Dying unit)) Equal to True
  • Actions
    • ...
^ If the (Killing unit) has been removed from the game (like an expired Dummy) this trigger won't get past the Conditions.

That's why you generally don't want your Dummy units to be the damage dealers. Ideally, the Hero or whoever it is that truly cast the ability would be the Damage source. But most people just accept that their maps will be riddled with these kinds of bugs :p I don't blame them, it's a pain to trigger all of this stuff.

Same issue applies to (Damage taken) Events.
 
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