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Pandaren UI

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Level 10
Joined
Mar 22, 2009
Messages
378
heres a link to a site that contains it:
http://www.wc3c.net/showthread.php?t=94788
Created by unwirklich :)

ty, but I can't get it to work properly, all stuff doesnt show... could some1 do it for me? + rep for that :) Since im to lazy to do it myself (I tried my hardest and failed).

I think the things are already in the map but I added them just in case :p
 

Attachments

  • panda-cinematic-border.blp
    105.3 KB · Views: 108
  • panda-options-menu-border.blp
    105.3 KB · Views: 114
  • PandaUITile03.blp
    681.1 KB · Views: 100
  • PaundaUITile-InventoryCover.blp
    310.2 KB · Views: 111
  • PandaCursor.blp
    173.2 KB · Views: 108
  • PandaUITile01.blp
    500.1 KB · Views: 109
  • PandaUITile04.blp
    95.8 KB · Views: 145
  • SpellAreaOfEffect_Panda.blp
    247.3 KB · Views: 119
  • panda-inventory-slotfiller.blp
    3 KB · Views: 99
  • PandaUITile02.blp
    384.5 KB · Views: 106
  • PandaUITile-TimeIndicatorFrame.blp
    120.3 KB · Views: 100
  • Archipelago&r0bfishCuatorTW.w3x
    2.7 MB · Views: 79
Level 7
Joined
Aug 30, 2008
Messages
347
Change the paths to its correct format, then go to the advanced area in the world editor and change the areas on the Game interface on the image - areas to its correct textures.
the paths are found on the screenshot on the site
and if it doesn't work try restarting WE. (does this only work on models? dunno...)
 
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